/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtQuick3D examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt 4.7 import Qt3D 1.0 Viewport { id: viewport width: 800; height: 480 picking: true //navigation: false //showPicking: true camera: Camera { id: main_camera eye: Qt.vector3d(0, 4, 12) center: Qt.vector3d(0, 0, -2.5) } PhotoPane { offset: -2.1 layer: 0 image: "textures/button/woman.jpg" } PhotoPane { offset: -2.1 layer: 1 image: "textures/photos/niagara_falls.jpg" } PhotoPane { offset: -2.1 layer: 2 image: "textures/photos/place.jpg" } PhotoPane { offset: -2.1 layer: 3 image: "textures/photos/background.jpg" } PhotoPane { offset: -2.1 layer: 4 image: "textures/basket.jpg" } PhotoPane { offset: -2.1 layer: 5 image: "textures/qtlogo.png" effect.color: "#006090" } PhotoPane { offset: 2.1 layer: 0 image: "textures/photos/niagara_falls.jpg" } PhotoPane { offset: 2.1 layer: 1 image: "textures/photos/place.jpg" } PhotoPane { offset: 2.1 layer: 2 image: "textures/photos/background.jpg" } PhotoPane { offset: 2.1 layer: 3 image: "textures/basket.jpg" } PhotoPane { offset: 2.1 layer: 4 image: "textures/qtlogo.png" effect.color: "#006090" } PhotoPane { offset: 2.1 layer: 5 image: "textures/button/woman.jpg" } states: [ State { name: "show_photo" PropertyChanges { target: main_camera eye.y: 0 } PropertyChanges { target: main_camera eye.x: 0 } PropertyChanges { target: main_camera eye.z: 12 } PropertyChanges { target: main_camera upVector: Qt.vector3d(0, 1, 0) } }, State { name: "show_group" PropertyChanges { target: main_camera eye.y: 4 } } ] transitions: [ Transition { from: "*" to: "*" NumberAnimation { targets: main_camera properties: "eye.y" easing.type: "OutBounce" duration: 700 } } ] }