/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtQuick3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "pancontroller.h" #include "qglview.h" #include "qglcamera.h" #include "photobrowser3dview.h" #include #include #include class PanControllerPrivate { public: PanControllerPrivate() : speed(0.0f) , angle(0.0f) , arrowDirection(Qt::NoArrow) , view(0) , maxSpeed(4.0f) , defaultDistance(0.0f) , panDistance(0.0f) , panViewAngle(M_PI / 4.0f) // 45 degrees in radians , animating(false) , elapsed(0.0f) { panTime.start(); } void calculateValues(); qreal speed; qreal angle; Qt::ArrowType arrowDirection; QGLView *view; QTime panTime; qreal maxSpeed; qreal defaultDistance; qreal panDistance; qreal panViewAngle; bool animating; qreal elapsed; }; PanController::PanController(QObject *parent) : QObject(parent) , d(new PanControllerPrivate) { QGLView *v = qobject_cast(parent); if (v) d->view = v; } PanController::~PanController() { delete d; } qreal PanController::defaultDistance() const { return d->defaultDistance; } void PanController::setDefaultDistance(qreal dist) { d->defaultDistance = dist; } qreal PanController::panDistance() const { return d->panDistance; } void PanController::setPanDistance(qreal dist) { d->panDistance = dist; } qreal PanController::panViewAngle() const { return d->panViewAngle; } void PanController::setPanViewAngle(qreal angle) { d->panViewAngle = angle; } void PanController::setMaxSpeed(qreal maxSpeed) { d->maxSpeed = maxSpeed; } qreal PanController::maxSpeed() const { return d->maxSpeed; } void PanController::setSpeed(qreal speed) { qreal t = d->panTime.restart(); if (d->speed != speed) { d->speed = speed; d->angle = speed * d->panViewAngle; if (!qIsNull(d->speed)) d->animating = true; d->elapsed += t; d->calculateValues(); emit speedChanged(); } } qreal PanController::speed() const { return d->speed; } void PanController::pan() { if (d->animating) { qreal t = d->panTime.restart(); d->elapsed += t; // dont recalculate every single time // 30ms frame time == 33fps - more than enough if (d->elapsed > 30) d->calculateValues(); PhotoBrowser3DView *view = qobject_cast(parent()); Q_ASSERT(view); view->update(); } } void PanControllerPrivate::calculateValues() { if (view && animating) { QGLCamera *cam = view->camera(); Q_ASSERT(cam); QVector3D c = cam->center(); QVector3D e = cam->eye(); if (qFuzzyIsNull(speed)) { c.setX(e.x()); e.setZ(defaultDistance); } else { // as speed goes from 0 -> 1, eye moves closer to z=0 plane e.setZ(defaultDistance - (speed * (defaultDistance - panDistance))); // the view angle is a direct function of the speed see setSpeed() above // and as view angle increases we look further along the x-axis qreal opp = (e.z() - c.z()) * qTan(angle); // velocity along the x axis is controlled by speed (a value from 0 -> 1 // which is a modifier for the maxSpeed, a constant). the velocity gives // us the incremental change in x for this unit time qreal dx = (speed * maxSpeed * elapsed); if (arrowDirection == Qt::LeftArrow) { e.setX(e.x() - dx); c.setX(e.x() - opp); } else if (arrowDirection == Qt::RightArrow) { e.setX(e.x() + dx); c.setX(e.x() + opp); } } cam->setEye(e); cam->setCenter(c); } elapsed = 0; if (qIsNull(speed)) animating = false; } Qt::ArrowType PanController::direction() const { return d->arrowDirection; } void PanController::setDirection(Qt::ArrowType arrow) { Q_ASSERT(arrow == Qt::LeftArrow || arrow == Qt::RightArrow); d->arrowDirection = arrow; } QGLView *PanController::view() const { return d->view; } void PanController::setView(QGLView *view) { d->view = view; }