/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt3D documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms ** and conditions contained in a signed written agreement between you ** and Nokia. ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qt3d-troubleshooting.html \title Qt3D Troubleshooting Guide \keyword Building QML Qt3D Qt 3D has been developed with the intention of supporting a variety of platforms and systems, and in doing so leverages the plugin and import architecture used by Qt. This architecture occasionally causes confusion for newcomers to the Qt plugin architecture, however, which can cause runtime problems to occasionally arise. \section1 Common Qt 3D Problems \section2 PROBLEM 1: I Can't See Warnings from my QML/3D Application Many problems with QML (both 2D and 3D) can only be diagnosed through warning and status messages. In the QMLViewer application these can be viewed by selecting the "Show Warnings" item in the "Debugging" menu. For QML applications which do not use the QMLViewer, however, no such option exists. For Linux & Mac: \list \o Run the application within QtCreator - the warning messages will be visible in the Application Output pane. \o Run the application from the command line - the warning messages will now be displayed directly in the terminal window. \endlist For Windows \list \o Run the application within QtCreator - the warning messages will be visible in the Application Output pane. \o Run the application from within Visual Studio - the warning messages will be visible in the Output window. \o Use an application such as Windows Sysinternals' "DebugView.exe" to capture warning and error messages from your QML application. \endlist \section2 PROBLEM 2: Qt3D Plugin File Not Found By far the most prevalant problems encountered by Qt 3D newcomers are those relating to inability for an application to find the correct plugins at runtime. This problem is characterised by a blank screen being displayed, and the following warning message: \code file:///C:/path/to/qml/app/my_app.qml:42:1: module "Qt3D" plugin "qthreedqmlplugin" not found import Qt3D 1.0 ^ \endcode To resolve this problem try each of the Resolution Actions listed, one at a time, retrying your application after each step. \section2 PROBLEM 3: Qt3D Not Installed This is related to the Problem 2, though is characterised by error messages containing the following: \code module "Qt3D" is not installed \endcode To resolve this problem try each of the Resolution Actions listed, one at a time, retrying your application after each step. \section2 PROBLEM 4: The Specified Module Could Not Be Found This is related to Problem 2, though in this case it is characterised by error messages similar to the following: \code file:///path/to/qt3d/app.qml:10:1: plugin cannot be loaded for module "Qt3D": Cannot load library C:/path/to/Qt/imports/qthreedqmlplugin.dll: The specified module could not be found. \endcode To resolve this problem try each of the Resolution Actions listed, one at a time, retrying your application after each step. \section2 PROBLEM 5: 3D Models Fail to Load Usually this problem will be accompanied by a message similar to this one: \code Could not create handler for format - check plugins are installed correctly in /path/to/Qt/plugins Could not load file:///path/to/model/my_model.obj (possibly plugin could not be found) \endcode In this case the problem is that the plugins for various scene formats are missing. Follow the instructions in Resolution Action 4 onward. \section2 PROBLEM 6: Build Keys Do Not Match Sometimes users may encounter an error similar to the one shown below: \code plugin: my_plugin.dll: failed to load: The plugin 'C:/path/to/qt/plugins/my_plugin.dll' uses incompatible Qt library. Expected build key "Windows mingw debug full-config", got "Windows mingw release full-config" \endcode This error is caused by a mismatch between the Qt library against which the plugin was compiled, and the Qt library being used at runtime. To resolve this problem follow Resolution Action 5 onward, below. \section2 PROBLEM 7: Case mis-match on loading QML plugins You get a blank screen when the Qt 3D application runs. The debug output (see Problem 1 above) reveals a message similar to \code Starting C:\Qt\4.8.1\bin\qmlviewer.exe -I C:/Qt/4.8.1/imports C:/Qt/4.8.1/qt3d/bin/resources/examples/basket_qml/qml/basket.qml C:/Qt/4.8.1/qt3d/bin/resources/examples/basket_qml/qml/basket.qml: File name case mismatch \endcode This issue can occur when a custom install directory for Qt is used, which does not match the expected directory used by the Qt3D binary installer, but still installs without apparent error due to Windows tolerance for case error. For example you install Qt applications into \bold{C:\\qt} such as Qt Creator but then when you install Qt 4.7.3 you accept the default install location of "C:\\Qt" - this succeeds, even though the case preserved name of the directory is "C:\\qt". When Qt Declarative's case checking code parses the import statement it refuses to load the qml file. This error is very difficult to diagnose and the best way to fix it is to uninstall everything from the directory in question, using the package uninstallers in the start menu, then remove the directory itself, the finally reinstall everything. \section1 Resolution Actions \section2 ACTION 1: Ensure that Qt 3D is Building Correctly As obvious as this sounds, it is sometimes the case that a problem is caused simply by one of the runtime libraries or plugins for Qt 3D failing to build, even while the user's application itself builds without error. Ensure that all of the components of Qt 3D have built without error before attempting further resolution actions. \section2 ACTION 2: Ensure Import Files Are Correctly Located Ensure that the Qt 3D import libraries are in the directory specified by the QtQuick import path. The core Qt 3D import directory is: \c{imports\Qt3D} in the directory where Qt is installed. This directory should contain the files as shown in the following diagram: \image imports-dir.png Here for the sake of illustration it is assumed Qt 4.7.3 is intalled under \c{C:\Qt\4.7.3}. If these files are not in the correct locations copy them manually into the specified locations and retry your Qt 3D application before moving on to other fixes. The dll's should have been built as part of your build process and the other files are shipped in the source tree, and can be simply copied over if somehow the build process has failed to do this. \section2 ACTION 3: Ensure Qt3D Libraries Are Correctly Located Ensure that the Qt 3D libraries can be found by the application. The files that should be found are: \list \o Qt3D.dll \o Qt3DQuick.dll \endlist There are three ways to make these files available to your application: \list \o 1. Copy these files into the same directory as your application executable. \o 2. Add the current location of these files to your PATH environment variable. \o 3. Copy these files into the Qt binaries directory. \endlist The Qt binaries directory is: \code \path\to\qt\bin \endcode Having executed one of these fixes, retry your application before trying any other troubleshooting tips. \section2 ACTION 4: Ensure Additional Plugin Libraries Are Correctly Located Ensure that the Qt 3D plugin libraries are in the directory specified by the QtQuick plugins path. The Qt 3D scene format plugins (which are responsible for loading model files) should be found in: \code \path\to\qt\plugins\sceneformats \endcode This should contain the following files: \list \o qsceneai4.dll \o qscenebezier4.dll \endlist Additional Qt 3D image format plugins (which are responsible for loading some image files) should be found in: \code \path\to\qt\plugins\imageformats \endcode This should contain the following files: \list \o qtga4.dll \endlist If these files are not in the correct locations copy them manually into the specified locations and retry your Qt 3D application before moving on to other fixes. \section2 ACTION 5: Check Your Build Configuration It is possible that Qt 3D libraries which have been built against a given set of Qt libraries have problems when used with another build of Qt. This may be resolved by trying each of the following: \list \o Ensure that the Qt and Qt 3D libraries use the same toolchain/compiler. \o Ensure that the Qt Configuration used to build Qt 3D matches that used in your runtime Qt libraries. \o Ensure that the Qt used to build Qt 3D and the Qt runtimes are both either Debug or Release, not a mixture of both. \endlist After making this change, retry your Qt 3D application before implementing other troubleshooting tips. \section2 ACTION 6: Clear the Plugin Cache Qt stores certain information about plugins in the plugin cache. The plugin cache is stored through QSettings, and so is platform independent. It is possible that obselete plugin data for an older version of your Qt3D plugins could be causing your Qt 3D applications to fail. On Windows the entries in the plugin cache are stored in the registry, and typically begin with one of the following strings: \code HKEY_CURRENT_USER\Software\Trolltech\OrganizationDefaults\Qt Plugin Cache 4.2.debug HKEY_CURRENT_USER\Software\Trolltech\OrganizationDefaults\Qt Plugin Cache 4.2.false \endcode Delete these entries and retry your Qt 3D application. */