/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "deferredrenderer.h" DeferredRenderer::DeferredRenderer(Qt3D::QNode *parent) : Qt3D::QViewport(parent) , m_sceneFilter(new Qt3D::QLayerFilter(this)) , m_screenQuadFilter(new Qt3D::QLayerFilter(this)) , m_clearScreenQuad(new Qt3D::QClearBuffer(m_screenQuadFilter)) , m_gBufferTargetSelector(new Qt3D::QRenderTargetSelector(m_sceneFilter)) , m_clearGBuffer(new Qt3D::QClearBuffer(m_gBufferTargetSelector)) , m_geometryPassFilter(new Qt3D::QRenderPassFilter(m_clearGBuffer)) , m_finalPassFilter(new Qt3D::QRenderPassFilter(m_clearScreenQuad)) , m_sceneCameraSelector(new Qt3D::QCameraSelector(m_geometryPassFilter)) { m_clearGBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer); m_clearScreenQuad->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer); } void DeferredRenderer::setSceneCamera(Qt3D::QEntity *camera) { m_sceneCameraSelector->setCamera(camera); } void DeferredRenderer::setGBuffer(Qt3D::QRenderTarget *gBuffer) { m_gBufferTargetSelector->setTarget(gBuffer); } void DeferredRenderer::setGeometryPassCriteria(QList criteria) { Q_FOREACH (Qt3D::QAnnotation *c, criteria) m_geometryPassFilter->addInclude(c); } void DeferredRenderer::setFinalPassCriteria(QList criteria) { Q_FOREACH (Qt3D::QAnnotation *c, criteria) c->setParent(m_finalPassFilter); } void DeferredRenderer::setGBufferLayers(const QStringList &layerNames) { m_sceneFilter->setLayers(layerNames); } void DeferredRenderer::setScreenQuadLayers(const QStringList &layerNames) { m_screenQuadFilter->setLayers(layerNames); }