/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef DEFERREDRENDERER_H #define DEFERREDRENDERER_H #include #include #include #include #include #include #include class DeferredRenderer : public Qt3D::QViewport { public: explicit DeferredRenderer(Qt3D::QNode *parent = 0); void setSceneCamera(Qt3D::QEntity *camera); void setGBuffer(Qt3D::QRenderTarget *gBuffer); void setGeometryPassCriteria(QList criteria); void setFinalPassCriteria(QList criteria); void setGBufferLayers(const QStringList &layerName); void setScreenQuadLayers(const QStringList &layerName); private: Qt3D::QLayerFilter *m_sceneFilter; Qt3D::QLayerFilter *m_screenQuadFilter; Qt3D::QClearBuffer *m_clearScreenQuad; Qt3D::QRenderTargetSelector *m_gBufferTargetSelector; Qt3D::QClearBuffer *m_clearGBuffer; Qt3D::QRenderPassFilter *m_geometryPassFilter; Qt3D::QRenderPassFilter *m_finalPassFilter; Qt3D::QCameraSelector *m_sceneCameraSelector; }; #endif // DEFERREDRENDERER_H