/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include "forwardrenderer.h" #include "examplescene.h" int main(int argc, char* argv[]) { QGuiApplication app(argc, argv); Qt3D::Window view; Qt3D::QAspectEngine engine; engine.registerAspect(new Qt3D::QRenderAspect()); Qt3D::QInputAspect *input = new Qt3D::QInputAspect; engine.registerAspect(input); engine.initialize(); QVariantMap data; data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast(&view))); data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); engine.setData(data); ExampleScene *sceneRoot = new ExampleScene(); // Scene Camera Qt3D::QCamera *basicCamera = new Qt3D::QCamera(sceneRoot); basicCamera->setProjectionType(Qt3D::QCameraLens::PerspectiveProjection); basicCamera->setAspectRatio(view.width() / view.height()); basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f)); // For camera controls input->setCamera(basicCamera); // Forward Renderer FrameGraph Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph(sceneRoot); Qt3D::QForwardRenderer *forwardRenderer = new Qt3D::QForwardRenderer(); forwardRenderer->setCamera(basicCamera); frameGraph->setActiveFrameGraph(forwardRenderer); sceneRoot->addComponent(frameGraph); engine.setRootEntity(sceneRoot); view.show(); return app.exec(); }