/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D 2.0 import Qt3D.Render 2.0 Entity { id: root property string diffuseColor: "red" property string bump: "no_bumps" property string specular: "" property alias x: barrel.x property alias y: barrel.y property alias z: barrel.z property alias shininess: material.shininess property real scale: 1.0 RenderableEntity { id: barrel source: "assets/metalbarrel/metal_barrel.obj" scale: 0.03 * root.scale material: NormalDiffuseSpecularMapMaterial { id: material diffuse: "assets/metalbarrel/diffus_" + root.diffuseColor + ".webp" normal: "assets/metalbarrel/normal_" + root.bump + ".webp" specular: { if (root.specular !== "" ) return "assets/metalbarrel/specular_" + root.specular + ".webp" else return "assets/metalbarrel/specular.webp" } shininess: 10.0 } } }