/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import Qt3D 2.0 import Qt3D.Render 2.0 Entity { id : rootNode CameraLens { id : cameraLens projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.01 farPlane : 1000.0 } // cameraLens Entity { id : sceneRoot components: [frameGraph] property real rotationAngle : 0 SequentialAnimation { running : true loops: Animation.Infinite NumberAnimation {target : sceneRoot; property : "rotationAngle"; to : 360; duration : 2000;} } property var cameras : [cameraViewport1, cameraViewport2, cameraViewport3, cameraViewport4] Timer { running : true interval : 10000 repeat : true property int count : 0 onTriggered: { cameraSelectorTopLeftViewport.camera = sceneRoot.cameras[count++ % 4]; cameraSelectorTopRightViewport.camera = sceneRoot.cameras[count % 4]; cameraSelectorBottomLeftViewport.camera = sceneRoot.cameras[(count + 1) % 4]; cameraSelectorBottomRightViewport.camera = sceneRoot.cameras[(count + 2) % 4]; } } FrameGraph { id : frameGraph Viewport { id : mainViewport rect: Qt.rect(0, 0, 1, 1) ClearBuffer { buffers : ClearBuffer.ColorDepthBuffer } Viewport { id : topLeftViewport rect : Qt.rect(0, 0, 0.5, 0.5) CameraSelector {id : cameraSelectorTopLeftViewport; camera : sceneRoot.cameras[0]} } Viewport { id : topRightViewport rect : Qt.rect(0.5, 0, 0.5, 0.5) CameraSelector {id : cameraSelectorTopRightViewport; camera : sceneRoot.cameras[1]} } Viewport { id : bottomLeftViewport rect : Qt.rect(0, 0.5, 0.5, 0.5) CameraSelector {id : cameraSelectorBottomLeftViewport; camera : sceneRoot.cameras[2]} } Viewport { id : bottomRightViewport rect : Qt.rect(0.5, 0.5, 0.5, 0.5) CameraSelector {id : cameraSelectorBottomRightViewport; camera : sceneRoot.cameras[3]} } } // mainViewport } // frameGraph Entity { id : cameraViewport1 property Transform transform : Transform { LookAt { position: Qt.vector3d( 0.0, 0.0, -20.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } } components : [cameraLens, transform] } Entity { id : cameraViewport2 property Transform transform : Transform { Rotate { angle : sceneRoot.rotationAngle axis : Qt.vector3d(0, 1, 0) } LookAt { position: Qt.vector3d( 0.0, 0.0, 20.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( -3.0, 0.0, 10.0 ) } } components : [cameraLens, transform] } Entity { id : cameraViewport3 property Transform transform : Transform { LookAt { position: Qt.vector3d( 0.0, 30.0, 30.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( -5.0, -20.0, -10.0 ) } } components : [cameraLens, transform] } Entity { components : [ Transform { Rotate { angle : -sceneRoot.rotationAngle axis : Qt.vector3d(0, 0, 1) } }, SceneLoader { source: "qrc:/assets/test_scene.dae" }] } Entity { id : cameraViewport4 property Transform transform : Transform { LookAt { position: Qt.vector3d( 0.0, 15.0, 20.0 ) upVector: Qt.vector3d( 0.0, 0.0, 1.0 ) viewCenter: Qt.vector3d( 0.0, -15.0, -20.0 ) } } components : [cameraLens, transform] } } // sceneRoot } // rootNode