/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D 2.0 import Qt3D.Render 2.0 // For Qt.vector3d() and friends. For some reason this is provided by // QQuickValueTypeProvider in QtQuick rather than the default value // type provider in QtQml. So we will need to replicate this in Qt3D // for the types that we wish to support. Otherwise we'll have to import // QtQuick 2.1 all over the place. import QtQuick 2.1 Effect { // TODO add another effect that uses texture for diffuse //property Texture2D diffuseTexture property vector3d ambient: Qt.vector3d( 0.1, 0.1, 0.1 ) property vector3d diffuse: Qt.vector3d( 0.7, 0.7, 0.7 ) property vector3d specular: Qt.vector3d( 0.2, 0.2, 0.2 ) property real shininess: 10.0 techniques: [ Technique { criteria : [ TechniqueCriterion { criterionType : TechniqueCriterion.RenderingStyle; criterionValue : "forward"} ] renderPasses: [ RenderPass { name: "zFill" shaderProgram: zFillProgram //renderStates: [ DepthState { depthTest: true; } ] }, RenderPass { name: "lighting" shaderProgram: adsProgram //renderStates: [ DepthState { depthWrites: true; depthTest: true; } ] } ] } ] ShaderProgram { id: zFillProgram objectName: "zFillProgram" vertexSourceFile: ":/shaders/zfill.vert" fragmentSourceFile: ":/shaders/zfill.frag" } ShaderProgram { id: adsProgram objectName: "adsProgram" vertexSourceFile: ":/shaders/phong.vert" fragmentSourceFile: ":/shaders/phong.frag" // // How to handle uniforms? Especially arrays and structs // uniforms: [ // Uniform { name: "light[0].position:"; value: Qt.vector3d( 0.0, 0.0, 0.0 ) }, // Uniform { name: "light[0].intensity:"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) } // ] } }