# Generated from advancedcustommaterial.pro. cmake_minimum_required(VERSION 3.16) project(advancedcustommaterial LANGUAGES CXX) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_AUTOUIC ON) if(NOT DEFINED INSTALL_EXAMPLESDIR) set(INSTALL_EXAMPLESDIR "examples") endif() set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}") find_package(Qt6 COMPONENTS Core) find_package(Qt6 COMPONENTS Gui) find_package(Qt6 COMPONENTS Qml) find_package(Qt6 COMPONENTS Quick) find_package(Qt6 COMPONENTS 3DRender) qt_add_executable(advancedcustommaterial main.cpp ) set_target_properties(advancedcustommaterial PROPERTIES WIN32_EXECUTABLE TRUE MACOSX_BUNDLE TRUE ) target_link_libraries(advancedcustommaterial PUBLIC Qt::Core Qt::Gui Qt::Qml Qt::Quick Qt::3DRender ) # Resources: set(qml_resource_files "SceneRoot.qml" "Water.qml" "WaterMaterial.qml" "main.qml" ) qt6_add_resources(advancedcustommaterial "qml" PREFIX "/" FILES ${qml_resource_files} ) # special case begin target_sources(advancedcustommaterial PRIVATE ${qml_resource_files}) # just to show qml files in creator # special case end set(models_resource_files "models/waterPlane.obj" ) qt6_add_resources(advancedcustommaterial "models" PREFIX "/" FILES ${models_resource_files} ) set(textures_resource_files "textures/WaterDiffuse.jpg" "textures/WaterNormal.jpg" "textures/WaterSpecular.jpg" "textures/Waterwave.jpg" "textures/foam.jpg" "textures/sky.jpg" ) qt6_add_resources(advancedcustommaterial "textures" PREFIX "/" FILES ${textures_resource_files} ) set(shaders_resource_files "shaders/es2/water.frag" "shaders/es2/water.vert" "shaders/gl3/water.frag" "shaders/gl3/water.vert" "shaders/rhi/water.frag" "shaders/rhi/water.vert" ) qt6_add_resources(advancedcustommaterial "shaders" PREFIX "/" FILES ${shaders_resource_files} ) install(TARGETS advancedcustommaterial RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" )