// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 import Qt3D.Input 2.0 import QtQuick 2.0 as QQ2 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 nearPlane: 0.1 farPlane: 1000.0 position: Qt.vector3d(0.0, 4.0, 15.0) upVector: Qt.vector3d(0.0, 1.0, 0.0) viewCenter: Qt.vector3d(0.0, -2.0, 0.0) } FirstPersonCameraController { camera: camera } Entity { DirectionalLight { id: directional worldDirection: Qt.vector3d(0.3, -1.0, 5.0).normalized(); color: "#fff2a3" intensity: 0.01 } Transform { id: lightpostransform translation: Qt.vector3d(0.0, 50.0, 60.0) } components: [lightpostransform, directional] } Entity { PointLight { id: pointL color: "#fff2a3" } Transform{ id: plightpostransform translation: Qt.vector3d(0.0, 4.0, 15.0) } components: [plightpostransform, pointL] } components: [ RenderSettings { activeFrameGraph: ForwardRenderer { id: renderer clearColor: "black" camera: camera } }, InputSettings { } ] Water { } }