/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 import QtQuick 2.0 as QQ2 Entity { id: water WaterMaterial { id: watermaterial property real tox: 0.0 property real toy: 0.0 property real vertY: 1.0 property real waveRandomAnim: 0.0 diffuse: "qrc:/textures/WaterDiffuse.jpg" normal: "qrc:/textures/WaterNormal.jpg" specular: "qrc:/textures/WaterSpecular.jpg" wave: "qrc:/textures/Waterwave.jpg" sky: "qrc:/textures/sky.jpg" foam: "qrc:/textures/foam.jpg" textureScale: slider1.value wavescale: vertY * slider2.value specularity: slider3.value offsetx: tox * slider5.value offsety: toy * slider5.value normalAmount: slider8.value waveheight: slider6.value waveStrenght: slider7.value shininess: 100 waveRandom: waveRandomAnim } Mesh { id: watermesh source: "qrc:/models/waterPlane.obj" } Transform { id: waterTransform property real scale: 1.0 property real rotx: 0.0 scale3D: Qt.vector3d(scale, scale, scale) rotationY: slider4.value } Entity { id: waterEntity components: [watermesh, watermaterial, waterTransform] } QQ2.SequentialAnimation { QQ2.NumberAnimation { target: watermaterial property: "waveRandomAnim" to: 3.0 duration: 4000 easing.type: Easing.Linear } QQ2.NumberAnimation { target: watermaterial property: "waveRandomAnim" to: 1.0 duration: 4000 easing.type: Easing.Linear } } QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.ParallelAnimation { QQ2.NumberAnimation { target: watermaterial property: "toy" to: 10.0 duration: 100000 } QQ2.NumberAnimation { target: watermaterial property: "tox" to: 10.0 duration: 100000 } } QQ2.ParallelAnimation { QQ2.NumberAnimation { target: watermaterial property: "toy" to: 0.0 duration: 0 } QQ2.NumberAnimation { target: watermaterial property: "tox" to: 0.0 duration: 0 } } } QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.NumberAnimation { target: watermaterial property: "vertY" to: 200 duration: 200000 easing.type: Easing.Linear } QQ2.NumberAnimation { target: watermaterial property: "vertY" to: 2 duration: 200000 easing.type: Easing.Linear } } }