/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Scene3D 2.0 import Qt3D.Render 2.0 import QtQuick.Controls 1.4 Item { Rectangle { id: scene property bool colorChange: true anchors.fill: parent color: "#2d2d2d" transform: Rotation { id: sceneRotation axis.x: 1 axis.y: 0 axis.z: 0 origin.x: scene.width / 2 origin.y: scene.height / 2 } Rectangle { id: controlsbg anchors.fill: parent anchors.leftMargin: 10 anchors.topMargin: 10 anchors.rightMargin: 1720 anchors.bottomMargin: 10 color: "grey" Column { anchors.fill: parent anchors.leftMargin: 5 anchors.topMargin: 5 spacing: 10 Rectangle { id: slidertexscale width: 180 height: 60 color: "#2d2d2d" Text { id: scaletext anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 10 text: "TEXTURE SCALE" color: "white" font.bold: true font.pointSize: 12 } Slider { id: slider1 anchors.fill: parent anchors.topMargin: 30 anchors.rightMargin: 10 anchors.leftMargin: 10 value: 1.0 minimumValue: 0.3 } } Rectangle { id: slidertexturespeed width: 180 height: 60 color: "#2d2d2d" Text { id: texturespeedtext anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 10 text: "TEXTURE SPEED" color: "white" font.bold: true font.pointSize: 12 } Slider { id: slider5 anchors.fill: parent anchors.topMargin: 30 anchors.rightMargin: 10 anchors.leftMargin: 10 value: 1.1 maximumValue: 4.0 minimumValue: 0.0 } } Rectangle { id: sliderspecularity width: 180 height: 60 color: "#2d2d2d" Text { id: specularitytext anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 10 text: "SPECULARITY" color: "white" font.bold: true font.pointSize: 12 } Slider { id: slider3 anchors.fill: parent anchors.topMargin: 30 anchors.rightMargin: 10 anchors.leftMargin: 10 value: 1.0 maximumValue: 3.0 minimumValue: 0.0 } } Rectangle { id: sliderdistortion width: 180 height: 60 color: "#2d2d2d" Text { id: distortiontext anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 10 text: "DISTORTION" color: "white" font.bold: true font.pointSize: 12 } Slider { id: slider7 anchors.fill: parent anchors.topMargin: 30 anchors.rightMargin: 10 anchors.leftMargin: 10 value: 0.015 maximumValue: 0.1 minimumValue: 0.0 } } Rectangle { id: slidernormal width: 180 height: 60 color: "#2d2d2d" Text { id: normaltext anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 10 text: "NORMAL AMOUNT" color: "white" font.bold: true font.pointSize: 12 } Slider { id: slider8 anchors.fill: parent anchors.topMargin: 30 anchors.rightMargin: 10 anchors.leftMargin: 10 value: 2.2 maximumValue: 4.0 minimumValue: 0.0 } } Rectangle { id: sliderwavespeed width: 180 height: 60 color: "#2d2d2d" Text { id: wawespeedtext anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 10 text: "WAVE SPEED" color: "white" font.bold: true font.pointSize: 12 } Slider { id: slider2 updateValueWhileDragging: false anchors.fill: parent anchors.topMargin: 30 anchors.rightMargin: 10 anchors.leftMargin: 10 value: 0.75 maximumValue: 4.0 minimumValue: 0.1 } } Rectangle { id: sliderwaveheight width: 180 height: 60 color: "#2d2d2d" Text { id: waweheighttext anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 10 text: "WAVE HEIGHT" color: "white" font.bold: true font.pointSize: 12 } Slider { id: slider6 anchors.fill: parent anchors.topMargin: 30 anchors.rightMargin: 10 anchors.leftMargin: 10 value: 0.2 maximumValue: 0.5 minimumValue: 0.02 } } Rectangle { id: slidermeshrotation width: 180 height: 60 color: "#2d2d2d" Text { id: meshrotationtext anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 10 text: "MESH ROTATION" color: "white" font.bold: true font.pointSize: 12 } Slider { id: slider4 anchors.fill: parent anchors.topMargin: 30 anchors.rightMargin: 10 anchors.leftMargin: 10 value: 35.0 maximumValue: 360.0 minimumValue: 0.0 } } } } Scene3D { id: scene3d anchors.fill: parent anchors.leftMargin: 200 anchors.topMargin: 10 anchors.rightMargin: 10 anchors.bottomMargin: 10 focus: true aspects: ["input", "logic"] cameraAspectRatioMode: Scene3D.AutomaticAspectRatio SceneRoot { id: root } } } }