/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root property real convergence: 2000.0 property real eyeSeparation: 35.0 property real aspectRatio: _window.width / _window.height property real fieldOfView: 60.0 property real nearPlane: 10.0 property real farPlane: 10000.0 property vector3d viewCenter: Qt.vector3d(0.0, 0.0, 0.0) property vector3d position: Qt.vector3d(0.0, 0.0, 1.0) readonly property real _fov2: Math.tan(fieldOfView * Math.PI / 180 * 0.5) readonly property real top: nearPlane * _fov2 readonly property real a: aspectRatio * _fov2 * convergence CameraLens { id: leftEyeLens projectionType: CameraLens.FrustumProjection nearPlane : root.nearPlane farPlane : root.farPlane left: -(a - eyeSeparation * 0.5) * nearPlane / convergence right: (a + eyeSeparation * 0.5) * nearPlane / convergence top: root.top bottom: -root.top } CameraLens { id: rightEyeLens projectionType: CameraLens.FrustumProjection nearPlane : root.nearPlane farPlane : root.farPlane left: -(a + eyeSeparation * 0.5) * nearPlane / convergence right: (a - eyeSeparation * 0.5) * nearPlane / convergence top: root.top bottom: -root.top } Transform { id: eyeTransform matrix: { var m = Qt.matrix4x4(); m.lookAt(root.position, root.viewCenter, Qt.vector3d(0.0, 1.0, 0.0)); return m; } } property Entity leftCamera: Entity { components: [ leftEyeLens, eyeTransform ] } property Entity rightCamera: Entity { id: rightCameraEntity components: [ rightEyeLens, eyeTransform ] } }