/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include class SceneWalker : public QObject { public: SceneWalker(Qt3DRender::QSceneLoader *loader) : m_loader(loader) { } void onStatusChanged(); private: void walkEntity(Qt3DCore::QEntity *e, int depth = 0); Qt3DRender::QSceneLoader *m_loader; }; void SceneWalker::onStatusChanged() { qDebug() << "Status changed:" << m_loader->status(); if (m_loader->status() != Qt3DRender::QSceneLoader::Loaded) return; // The QSceneLoader instance is a component of an entity. The loaded scene // tree is added under this entity. QVector entities = m_loader->entities(); // Technically there could be multiple entities referencing the scene loader // but sharing is discouraged, and in our case there will be one anyhow. if (entities.isEmpty()) return; Qt3DCore::QEntity *root = entities[0]; // Print the tree. walkEntity(root); // To access a given node (like a named mesh in the scene), use QObject::findChild(). // The scene structure and names always depend on the asset. Qt3DCore::QEntity *e = root->findChild(QStringLiteral("PlanePropeller_mesh")); // toyplane.obj if (e) qDebug() << "Found propeller node" << e << "with components" << e->components(); } void SceneWalker::walkEntity(Qt3DCore::QEntity *e, int depth) { Qt3DCore::QNodeList nodes = e->childrenNodes(); for (int i = 0; i < nodes.count(); ++i) { Qt3DCore::QNode *node = nodes[i]; Qt3DCore::QEntity *entity = qobject_cast(node); if (entity) { QString indent; indent.fill(' ', depth * 2); qDebug().noquote() << indent << "Entity:" << entity << "Components:" << entity->components(); walkEntity(entity, depth + 1); } } } int main(int ac, char **av) { QApplication app(ac, av); Window view; Qt3DCore::QAspectEngine engine; Qt3DInput::QInputAspect *inputAspect = new Qt3DInput::QInputAspect(); engine.registerAspect(new Qt3DRender::QRenderAspect()); engine.registerAspect(inputAspect); QVariantMap data; data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast(&view))); data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); engine.setData(data); // Root entity Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); // Scene Camera Qt3DCore::QCamera *basicCamera = new Qt3DCore::QCamera(sceneRoot); basicCamera->setProjectionType(Qt3DCore::QCameraLens::PerspectiveProjection); basicCamera->setAspectRatio(view.width() / view.height()); basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f)); basicCamera->setNearPlane(0.001f); basicCamera->setFarPlane(10000.0f); // For camera controls inputAspect->setCamera(basicCamera); // Forward Renderer FrameGraph Qt3DRender::QFrameGraph *frameGraphComponent = new Qt3DRender::QFrameGraph(sceneRoot); Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer(); forwardRenderer->setCamera(basicCamera); forwardRenderer->setClearColor(Qt::black); frameGraphComponent->setActiveFrameGraph(forwardRenderer); sceneRoot->addComponent(frameGraphComponent); // Scene loader Qt3DCore::QEntity *sceneLoaderEntity = new Qt3DCore::QEntity(sceneRoot); Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity); SceneWalker sceneWalker(sceneLoader); QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged); sceneLoaderEntity->addComponent(sceneLoader); QStringList args = QCoreApplication::arguments(); QUrl sourceFileName; if (args.count() <= 1) { QWidget *container = new QWidget(); QFileDialog dialog; dialog.setFileMode(QFileDialog::AnyFile); sourceFileName = dialog.getOpenFileUrl(container, QStringLiteral("Open a scene file")); } else { sourceFileName = QUrl::fromLocalFile(args[1]); } if (sourceFileName.isEmpty()) return 0; sceneLoader->setSource(sourceFileName); engine.setRootEntity(sceneRoot); view.show(); return app.exec(); }