/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include class SceneHelper : public QObject { Q_OBJECT public: Q_INVOKABLE QObject *findEntity(Qt3DRender::QSceneLoader *loader, const QString &name); Q_INVOKABLE QObject *findComponent(Qt3DCore::QEntity *entity, const QString &componentMetatype); Q_INVOKABLE void addListEntry(const QVariant &list, QObject *entry); }; QObject *SceneHelper::findEntity(Qt3DRender::QSceneLoader *loader, const QString &name) { // The QSceneLoader instance is a component of an entity. The loaded scene // tree is added under this entity. QVector entities = loader->entities(); if (entities.isEmpty()) return 0; // Technically there could be multiple entities referencing the scene loader // but sharing is discouraged, and in our case there will be one anyhow. Qt3DCore::QEntity *root = entities[0]; // The scene structure and names always depend on the asset. return root->findChild(name); } QObject *SceneHelper::findComponent(Qt3DCore::QEntity *entity, const QString &componentMetatype) { Q_ASSERT(entity); Qt3DCore::QComponentList components = entity->components(); Q_FOREACH (Qt3DCore::QComponent *component, components) { qDebug() << component->metaObject()->className(); if (component->metaObject()->className() == componentMetatype) { return component; } } return Q_NULLPTR; } void SceneHelper::addListEntry(const QVariant &list, QObject *entry) { QQmlListReference ref = list.value(); ref.append(entry); } int main(int argc, char* argv[]) { QGuiApplication app(argc, argv); Qt3DQuickWindow view; qmlRegisterType("Qt3D.Examples", 2, 0, "SceneHelper"); view.setSource(QUrl("qrc:/main.qml")); view.show(); return app.exec(); } #include "main.moc"