/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include class SceneHelper : public QObject { Q_OBJECT public: Q_INVOKABLE QObject *findEntity(Qt3DRender::QSceneLoader *loader, const QString &name); Q_INVOKABLE QObject *findComponent(Qt3DCore::QEntity *entity, const QString &componentMetatype); Q_INVOKABLE void addListEntry(const QVariant &list, QObject *entry); }; QObject *SceneHelper::findEntity(Qt3DRender::QSceneLoader *loader, const QString &name) { // The QSceneLoader instance is a component of an entity. The loaded scene // tree is added under this entity. QVector entities = loader->entities(); if (entities.isEmpty()) return 0; // Technically there could be multiple entities referencing the scene loader // but sharing is discouraged, and in our case there will be one anyhow. Qt3DCore::QEntity *root = entities[0]; // The scene structure and names always depend on the asset. return root->findChild(name); } QObject *SceneHelper::findComponent(Qt3DCore::QEntity *entity, const QString &componentMetatype) { Q_ASSERT(entity); Qt3DCore::QComponentList components = entity->components(); Q_FOREACH (Qt3DCore::QComponent *component, components) { qDebug() << component->metaObject()->className(); if (component->metaObject()->className() == componentMetatype) { return component; } } return Q_NULLPTR; } void SceneHelper::addListEntry(const QVariant &list, QObject *entry) { QQmlListReference ref = list.value(); ref.append(entry); } int main(int argc, char* argv[]) { QGuiApplication app(argc, argv); Qt3DQuickWindow view; qmlRegisterType("Qt3D.Examples", 2, 0, "SceneHelper"); view.setSource(QUrl("qrc:/main.qml")); view.show(); return app.exec(); } #include "main.moc"