/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D 2.0 import Qt3D.Renderer 2.0 Entity { components: FrameGraph { activeFrameGraph: Viewport { rect: Qt.rect(0, 0, 1, 1) ClearBuffer { buffers : ClearBuffer.ColorDepthBuffer CameraSelector { camera: Entity { id : camera components : [ Transform { LookAt { position: Qt.vector3d( 0.0, 0.0, -20.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 ) } Rotate { angle : -30 axis : Qt.vector3d(0, 1, 0) } }, CameraLens { projectionType: CameraLens.PerspectiveProjection fieldOfView: 60 aspectRatio: 16/9 nearPlane : 0.01 farPlane : 1000.0 } ] } } } } } Entity { components : [ Transform { Rotate {angle : 90; axis : Qt.vector3d(0, 1, 0)} }, SceneLoader { id: scene source: "qrc:/assets/test_scene.dae" }] } }