/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 as Quick import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Examples 2.0 import Qt3D.Input 2.0 Entity { components: [ FrameGraph { activeFrameGraph: ForwardRenderer { clearColor: Qt.rgba(0, 0.5, 1, 1) camera: camera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, 40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } FirstPersonCameraController { camera: camera } // test_scene.dae contains three named nodes. Once the asynchronous loading of the // scene completes, we look up some of them. SceneHelper { id: sceneHelper } Quick.Component { id: animParamComp Quick.SequentialAnimation { id: seqAnim loops: Quick.Animation.Infinite property variant target: null Quick.ColorAnimation { target: seqAnim.target property: "value" from: Qt.rgba(0, 0, 0, 1) to: Qt.rgba(1, 1, 1, 1) duration: 2000 } Quick.ColorAnimation { target: seqAnim.target property: "value" from: Qt.rgba(1, 1, 1, 1) to: Qt.rgba(0, 0, 0, 1) duration: 1000 } } } Quick.Component { id: animRotComp Quick.QtObject { id: rotationData property real userAngle: 0.0 property vector3d axis: Qt.vector3d(0, 0, 1) Quick.NumberAnimation on userAngle { from: 0 to: 360 duration: 5000 loops: Quick.Animation.Infinite } } } Entity { components: [ Transform { matrix: { var m = Qt.matrix4x4(); m.rotate(90, Qt.vector3d(0, 1, 0)); return m; } }, SceneLoader { id: sceneLoader source: "qrc:/assets/test_scene.dae" onStatusChanged: { console.log("SceneLoader status: " + status); if (status == SceneLoader.Ready) { console.log("Scene is ready"); // Now find the torus and animate one of the material effect's parameters. var e = sceneHelper.findEntity(sceneLoader, "Torus"); console.log("Found entity: " + e + " its components are:"); for (var i = 0; i < e.components.length; ++i) { console.log(" " + e.components[i]); if (e.components[i].effect !== undefined) { var p = e.components[i].effect.parameters; for (var j = 0; j < p.length; ++j) { if (p[j].name === "kd") { var anim = animParamComp.createObject(p[j]); anim.target = p[j]; anim.running = true; break; } } } } // Add an animated rotation transform to make Suzanne orbit around. e = sceneHelper.findEntity(sceneLoader, "Suzanne"); var t = sceneHelper.findComponent(e, "Qt3DCore::QTransform"); if (!t) return; // Add object with animation data as a child var suzanneAnim = animRotComp.createObject(t); // Query the existing transformation. We will use parts of this in // the replacement animation var origTranslation = t.translation; var origRotation = t.rotation; var origScale = t.scale; console.log("origTranslation = " + origTranslation); console.log("origRotation = " + origRotation); console.log("origScale = " + origScale); // Make a deep copy of the original translation. This will not be updated when the // transformation's translation property gets updated due to the animation. var constantTranslation = Qt.vector3d(origTranslation.x, origTranslation.y, origTranslation.z); t.matrix = Qt.binding(function() { var m = Qt.matrix4x4(); m.rotate(suzanneAnim.userAngle, suzanneAnim.axis); m.translate(constantTranslation); m.rotate(90, Qt.vector3d(1, 0, 0)); m.scale(origScale); return m; }) } } } ] } Entity { components: [ Transform { scale: 0.2 translation: Qt.vector3d(0.0, -15.0, 0.0) }, SceneLoader { source: "qrc:/assets/chest/Chest.obj" } ] } }