/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "scenemodifier.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "qt3dwindow.h" #include "qfirstpersoncameracontroller.h" int main(int argc, char **argv) { QApplication app(argc, argv); Qt3DWindow *view = new Qt3DWindow(); view->defaultFramegraph()->setClearColor(QColor(QRgb(0x4d4d4f))); QWidget *container = QWidget::createWindowContainer(view); QSize screenSize = view->screen()->size(); container->setMinimumSize(QSize(200, 100)); container->setMaximumSize(screenSize); QWidget *widget = new QWidget; QHBoxLayout *hLayout = new QHBoxLayout(widget); QVBoxLayout *vLayout = new QVBoxLayout(); vLayout->setAlignment(Qt::AlignTop); hLayout->addWidget(container, 1); hLayout->addLayout(vLayout); widget->setWindowTitle(QStringLiteral("Basic shapes")); Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; view->registerAspect(input); // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); // Camera Qt3DRender::QCamera *cameraEntity = view->camera(); cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraEntity->setPosition(QVector3D(0, 0, 20.0f)); cameraEntity->setUpVector(QVector3D(0, 1, 0)); cameraEntity->setViewCenter(QVector3D(0, 0, 0)); // For camera controls Qt3DInput::QFirstPersonCameraController *camController = new Qt3DInput::QFirstPersonCameraController(rootEntity); camController->setCamera(cameraEntity); // Scenemodifier SceneModifier *modifier = new SceneModifier(rootEntity); // Set root object of the scene view->setRootEntity(rootEntity); // Create control widgets QCommandLinkButton *info = new QCommandLinkButton(); info->setText(QStringLiteral("Qt3D ready-made meshes")); info->setDescription(QString::fromLatin1("Qt3D provides several ready-made meshes, like torus, cylinder, cone, " "cube, plane and sphere.")); info->setIconSize(QSize(0,0)); QCheckBox *torusCB = new QCheckBox(widget); torusCB->setChecked(true); torusCB->setText(QStringLiteral("Torus")); QCheckBox *coneCB = new QCheckBox(widget); coneCB->setChecked(true); coneCB->setText(QStringLiteral("Cone")); QCheckBox *cylinderCB = new QCheckBox(widget); cylinderCB->setChecked(true); cylinderCB->setText(QStringLiteral("Cylinder")); QCheckBox *cuboidCB = new QCheckBox(widget); cuboidCB->setChecked(true); cuboidCB->setText(QStringLiteral("Cuboid")); QCheckBox *planeCB = new QCheckBox(widget); planeCB->setChecked(true); planeCB->setText(QStringLiteral("Plane")); QCheckBox *sphereCB = new QCheckBox(widget); sphereCB->setChecked(true); sphereCB->setText(QStringLiteral("Sphere")); vLayout->addWidget(info); vLayout->addWidget(torusCB); vLayout->addWidget(coneCB); vLayout->addWidget(cylinderCB); vLayout->addWidget(cuboidCB); vLayout->addWidget(planeCB); vLayout->addWidget(sphereCB); QObject::connect(torusCB, &QCheckBox::stateChanged, modifier, &SceneModifier::enableTorus); QObject::connect(coneCB, &QCheckBox::stateChanged, modifier, &SceneModifier::enableCone); QObject::connect(cylinderCB, &QCheckBox::stateChanged, modifier, &SceneModifier::enableCylinder); QObject::connect(cuboidCB, &QCheckBox::stateChanged, modifier, &SceneModifier::enableCuboid); QObject::connect(planeCB, &QCheckBox::stateChanged, modifier, &SceneModifier::enablePlane); QObject::connect(sphereCB, &QCheckBox::stateChanged, modifier, &SceneModifier::enableSphere); torusCB->setChecked(true); coneCB->setChecked(true); cylinderCB->setChecked(true); cuboidCB->setChecked(true); planeCB->setChecked(true); sphereCB->setChecked(true); // Show window widget->show(); widget->resize(1200, 800); return app.exec(); }