/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import QtQuick 2.2 as QQ2 Entity { id: sceneRoot FirstPersonCameraController { camera: mainCamera } components: [ FrameGraph { activeFrameGraph:ForwardRenderer { camera: mainCamera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] Camera { id: mainCamera projectionType: CameraLens.PerspectiveProjection fieldOfView: 22.5 aspectRatio: 16 / 9 nearPlane: 0.01 farPlane: 1000.0 position: Qt.vector3d( 0.0, 25.0, 40.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) } QQ2.ListModel { id: entityModel QQ2.ListElement { emptyRole: 0 } } NodeInstantiator { id: collection property int _count: 0 property real spacing: 5 property int cols: 8 property int _rows: count / cols model: entityModel delegate: MyEntity { id: myEntity name: "E" + index property real _lightness: 0.2 + 0.7 / collection._rows * Math.floor(index / collection.cols) property real _hue: (index % collection.cols) / collection.cols position: Qt.vector3d(collection.spacing * (index % collection.cols - 0.5 * (collection.cols - 1)), 0.0, collection.spacing * (Math.floor(index / collection.cols) - 0.5 * collection._rows)); diffuse: Qt.hsla( _hue, 0.5, _lightness, 1.0 ) } } QQ2.Timer { interval: 1000 repeat: true running: true onTriggered: { entityModel.append({}); } } }