/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "entity.h" #include #include #include #include Entity::Entity(Qt3DCore::QNode *parent) : QEntity(parent) , m_transform(new Qt3DCore::QTransform()) , m_mesh(new Qt3DRender::QCylinderMesh()) , m_material(new Qt3DRender::QPhongMaterial()) { m_mesh->setRings(50.0f); m_mesh->setSlices(30.0f); m_mesh->setRadius(2.5f); m_mesh->setLength(5.0f); addComponent(m_mesh); addComponent(m_transform); addComponent(m_material); } void Entity::updateTransform() { QMatrix4x4 m; m.translate(m_position); m.rotate(m_phi, QVector3D(1.0f, 0.0f, 0.0f)); m.rotate(m_theta, QVector3D(0.0f, 0.0f, 1.0f)); m_transform->setMatrix(m); } float Entity::theta() const { return m_theta; } float Entity::phi() const { return m_phi; } QVector3D Entity::position() const { return m_position; } QColor Entity::diffuseColor() const { return m_material->diffuse(); } void Entity::setTheta(float theta) { if (m_theta == theta) return; m_theta = theta; emit thetaChanged(theta); updateTransform(); } void Entity::setPhi(float phi) { if (m_phi == phi) return; m_phi = phi; emit phiChanged(phi); updateTransform(); } void Entity::setPosition(QVector3D position) { if (m_position == position) return; m_position = position; emit positionChanged(position); updateTransform(); } void Entity::setDiffuseColor(QColor diffuseColor) { if (m_material->diffuse() == diffuseColor) return; m_material->setDiffuse(diffuseColor); emit diffuseColorChanged(diffuseColor); }