/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef ENTITY_H #define ENTITY_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QTransform; } namespace Qt3DRender { class QCylinderMesh; class QPhongMaterial; } QT_END_NAMESPACE class Entity : public Qt3DCore::QEntity { Q_OBJECT Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged) Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged) Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged) Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged) public: Entity(Qt3DCore::QNode *parent = 0); float theta() const; float phi() const; QVector3D position() const; QColor diffuseColor() const; public slots: void setTheta(float theta); void setPhi(float phi); void setPosition(QVector3D position); void setDiffuseColor(QColor diffuseColor); signals: void thetaChanged(float theta); void phiChanged(float phi); void positionChanged(QVector3D position); void diffuseColorChanged(QColor diffuseColor); private: void updateTransform(); private: Qt3DCore::QTransform *m_transform; Qt3DRender::QCylinderMesh *m_mesh; Qt3DRender::QPhongMaterial *m_material; float m_theta; float m_phi; QVector3D m_position; }; #endif // ENTITY_H