/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef ENTITY_H #define ENTITY_H #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QTransform; } namespace Qt3DRender { class QCylinderMesh; class QPhongMaterial; } QT_END_NAMESPACE class Entity : public Qt3DCore::QEntity { Q_OBJECT Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged) Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged) Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged) Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged) public: Entity(Qt3DCore::QNode *parent = 0); float theta() const; float phi() const; QVector3D position() const; QColor diffuseColor() const; public slots: void setTheta(float theta); void setPhi(float phi); void setPosition(QVector3D position); void setDiffuseColor(QColor diffuseColor); signals: void thetaChanged(float theta); void phiChanged(float phi); void positionChanged(QVector3D position); void diffuseColorChanged(QColor diffuseColor); private: void updateTransform(); private: Qt3DCore::QTransform *m_transform; Qt3DRender::QCylinderMesh *m_mesh; Qt3DRender::QPhongMaterial *m_material; float m_theta; float m_phi; QVector3D m_position; }; #endif // ENTITY_H