/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import QtQuick 2.2 as QQ2 import Qt3D.Input 2.0 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d(0.0, -300.0, 50.0) upVector: Qt.vector3d(0.0, 1.0, 0.0) viewCenter: Qt.vector3d(0.0, 0.0, 0.0) } FirstPersonCameraController { camera: camera } components: [ FrameGraph { activeFrameGraph: ForwardRenderer { clearColor: Qt.rgba(0, 0.5, 1, 1) camera: camera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] property real timeValue: 5 Material { id: instancedPhongMaterial effect: Effect { techniques: Technique { graphicsApiFilter { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile minorVersion: 2 majorVersion: 3 } annotations: Annotation { name: "renderingStyle"; value: "forward" } renderPasses: RenderPass { shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/instanced.vert") fragmentShaderCode: loadSource("qrc:/instanced.frag") } } } } parameters: Parameter { name: "instanceCount"; value: cylinderMeshInstanced.instanceCount } } CylinderMesh { id: cylinderMeshInstanced instanceCount: 2000 rings: 50 slices: 30 radius: 2.5 length: 5.0 } Entity { id: torusEntity components: [ cylinderMeshInstanced, instancedPhongMaterial ] } }