/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 Effect { property ShaderData sectionsData; parameters: [ Parameter { name: "ka"; value: "black" }, Parameter { name: "kd"; value: "blue" }, Parameter { name: "ks"; value: "white" }, Parameter { name: "shininess"; value: 100 }, Parameter { name: "lightPosition"; value: Qt.vector4d(1.0, 1.0, 0.0, 1.0) }, Parameter { name: "lightIntensity"; value: Qt.vector3d(1.0, 1.0, 1.0) }, Parameter { name: "sectionsData"; value: sectionsData } ] techniques: [ Technique { openGLFilter { api: OpenGLFilter.Desktop profile: OpenGLFilter.None majorVersion: 3 minorVersion: 2 } renderPasses: [ // Capping pass: generate planes given clipping plane equations // to be rendered with the phong material RenderPass { annotations: Annotation { name: "pass"; value: "capping" } shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/capping.vert") geometryShaderCode: loadSource("qrc:/capping.geom") fragmentShaderCode: loadSource("qrc:/capping.frag") } } ] } ] }