/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.4 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root property ShaderData sectionData: ShaderData { property real sectionsCount: 3 property ShaderDataArray sections: ShaderDataArray { ShaderData { property vector4d equation: clipPlane0.equation property vector3d center: clipPlane0.center } ShaderData { property vector4d equation: clipPlane1.equation property vector3d center: clipPlane1.center } ShaderData { property vector4d equation: clipPlane2.equation property vector3d center: clipPlane2.center } } } Entity { property Layer layer: Layer { names: "caps" } property Material cappingMaterial: Material { effect: CappingMaterialEffect { sectionsData: root.sectionData } } property PlaneMesh mesh: PlaneMesh { width: 20.0 height: 20.0 meshResolution: Qt.size(2, 2) } components: [cappingMaterial, mesh, layer] } PlaneVisualizationMaterial { id: clipPlanesMaterial alpha: 0.5 } // XZ ClipPlaneEntity { id: clipPlane0 visualMaterial: clipPlanesMaterial center: Qt.vector3d(0, -10, 0) normal: Qt.vector3d(0, -1.0, 0) } // XY ClipPlaneEntity { id: clipPlane1 visualMaterial: clipPlanesMaterial center: Qt.vector3d(0, 0, 10) normal: Qt.vector3d(0, 0, -1.0) rotateAxis: Qt.vector3d(1.0, 0.0, 0.0) rotateAngle: 90 } // YZ ClipPlaneEntity { id: clipPlane2 visualMaterial: clipPlanesMaterial center: Qt.vector3d(-10, 0, 0) normal: Qt.vector3d(1.0, 0, 0) rotateAxis: Qt.vector3d(0.0, 0.0, 1.0) rotateAngle: -90 } QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.NumberAnimation { target: clipPlane0 property: "center.y" from: 10 to: 0 duration: 2000 easing.type: QQ2.Easing.InOutQuart } QQ2.NumberAnimation { target: clipPlane1 property: "center.z" from: 10 to: 0 duration: 2000 easing.type: QQ2.Easing.InOutQuart } QQ2.NumberAnimation { target: clipPlane2 property: "center.x" from: -10 to: 0 duration: 4000 easing.type: QQ2.Easing.InOutQuart } QQ2.NumberAnimation { target: clipPlane1 property: "center.z" from: 0 to: 10 duration: 4000 easing.type: QQ2.Easing.InOutQuint } QQ2.NumberAnimation { target: clipPlane0 property: "center.y" from: 0 to: 10 duration: 2000 easing.type: QQ2.Easing.InOutQuint } QQ2.NumberAnimation { target: clipPlane2 property: "center.x" from: 0 to: -10 duration: 2000 easing.type: QQ2.Easing.InOutQuint } } }