/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.4 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root property ShaderData sectionData: ShaderData { property real sectionsCount: 3 property ShaderDataArray sections: ShaderDataArray { ShaderData { property vector4d equation: clipPlane0.equation property vector3d center: clipPlane0.center } ShaderData { property vector4d equation: clipPlane1.equation property vector3d center: clipPlane1.center } ShaderData { property vector4d equation: clipPlane2.equation property vector3d center: clipPlane2.center } } } Entity { property Layer layer: Layer { names: "caps" } property Material cappingMaterial: Material { effect: CappingMaterialEffect { sectionsData: root.sectionData } } property PlaneMesh mesh: PlaneMesh { width: 20.0 height: 20.0 meshResolution: Qt.size(2, 2) } components: [cappingMaterial, mesh, layer] } PlaneVisualizationMaterial { id: clipPlanesMaterial alpha: 0.5 } // XZ ClipPlaneEntity { id: clipPlane0 visualMaterial: clipPlanesMaterial center: Qt.vector3d(0, -10, 0) normal: Qt.vector3d(0, -1.0, 0) } // XY ClipPlaneEntity { id: clipPlane1 visualMaterial: clipPlanesMaterial center: Qt.vector3d(0, 0, 10) normal: Qt.vector3d(0, 0, -1.0) rotateAxis: Qt.vector3d(1.0, 0.0, 0.0) rotateAngle: 90 } // YZ ClipPlaneEntity { id: clipPlane2 visualMaterial: clipPlanesMaterial center: Qt.vector3d(-10, 0, 0) normal: Qt.vector3d(1.0, 0, 0) rotateAxis: Qt.vector3d(0.0, 0.0, 1.0) rotateAngle: -90 } QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.NumberAnimation { target: clipPlane0 property: "center.y" from: 10 to: 0 duration: 2000 easing.type: QQ2.Easing.InOutQuart } QQ2.NumberAnimation { target: clipPlane1 property: "center.z" from: 10 to: 0 duration: 2000 easing.type: QQ2.Easing.InOutQuart } QQ2.NumberAnimation { target: clipPlane2 property: "center.x" from: -10 to: 0 duration: 4000 easing.type: QQ2.Easing.InOutQuart } QQ2.NumberAnimation { target: clipPlane1 property: "center.z" from: 0 to: 10 duration: 4000 easing.type: QQ2.Easing.InOutQuint } QQ2.NumberAnimation { target: clipPlane0 property: "center.y" from: 0 to: 10 duration: 2000 easing.type: QQ2.Easing.InOutQuint } QQ2.NumberAnimation { target: clipPlane2 property: "center.x" from: 0 to: -10 duration: 2000 easing.type: QQ2.Easing.InOutQuint } } }