/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import QtQuick 2.0 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 40 aspectRatio: 4/3 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, viewCenter_z.value ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } components: [ FrameGraph { activeFrameGraph: ForwardRenderer { camera: camera clearColor: "white" } } ] PhongMaterial { id: material ambient: Qt.rgba( color_r.value/255, color_g.value/255, color_b.value/255, 1.0 ) diffuse: Qt.rgba( 0.1, 0.1, 0.1, 0.5 ) shininess: shining.value } Transform { id: logoTransform rotation: fromEulerAngles( rotation_x.value, rotation_y.value, rotation_z.value ) } Mesh { id: logoMesh source: "Qt_logo.obj" } Entity { id: logoEntity components: [ logoMesh, material, logoTransform ] } }