/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Scene3D 2.0 import QtQuick.Controls 1.4 import QtQuick.Layouts 1.2 Item { id: main property real rotationValue: 0 Scene3D { id: scene3D anchors.fill: parent anchors.verticalCenter: parent.verticalCenter focus: true aspects: "input" Logo { id: watch } } ColumnLayout { id: colorLayout anchors.left: parent.horizontalCenter anchors.leftMargin: parent.width * 0.25 anchors.right: parent.right anchors.rightMargin: 15 anchors.top: scene3D.top spacing: 5 Text { text: "Appearance"; font.bold: true } Text { text: "Ambient color RGB" } RowLayout { Text { text: "R" } Slider { id: color_r Layout.fillWidth: true minimumValue: 0 maximumValue: 255 value: 128 } } RowLayout { Text { text: "G" } Slider { id: color_g Layout.fillWidth: true minimumValue: 0 maximumValue: 255 value: 195 } } RowLayout { Text { text: "B" } Slider { id: color_b Layout.fillWidth: true minimumValue: 0 maximumValue: 255 value: 66 } } Text { text: "Shininess" } Slider { id: shining Layout.fillWidth: true minimumValue: 30 maximumValue: 90 value: 50 } } ColumnLayout { id: transformLayout anchors.left: colorLayout.left anchors.right: colorLayout.right anchors.top: colorLayout.bottom anchors.topMargin: 10 spacing: 5 Text { text: "Item transform"; font.bold: true } Text { text: "Rotation" } RowLayout { Text { text: "X" } Slider { id: rotation_x Layout.fillWidth: true minimumValue: -45 maximumValue: 45 value: rotationValue } } RowLayout { Text { text: "Y" } Slider { id: rotation_y Layout.fillWidth: true minimumValue: -45 maximumValue: 45 value: rotationValue } } RowLayout { Text { text: "Z" } Slider { id: rotation_z Layout.fillWidth: true minimumValue: -45 maximumValue: 45 value: rotationValue } } RowLayout { CheckBox {id: animation; text: "Animation"; checked: false} } } ColumnLayout { id: cameraLayout anchors.left: colorLayout.left anchors.right: colorLayout.right anchors.top: transformLayout.bottom anchors.topMargin: 10 spacing: 5 Text { text: "Camera"; font.bold: true } Text { text: "View Center Z" } Slider { id: viewCenter_z Layout.fillWidth: true minimumValue: 4 maximumValue: 12 value: 7.5 } } SequentialAnimation { running: true paused: !animation.checked loops: Animation.Infinite NumberAnimation { target: main property: "rotationValue" easing.type: Easing.OutQuad duration: 1000 from: 0 to: 45 } NumberAnimation { target: main property: "rotationValue" easing.type: Easing.InOutQuad duration: 1000 from: 45 to: -45 } NumberAnimation { target: main property: "rotationValue" easing.type: Easing.InQuad duration: 1000 from: -45 to: 0 } } }