/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "qt3dwindow.h" #include "qfirstpersoncameracontroller.h" int main(int ac, char **av) { QGuiApplication app(ac, av); Qt3DWindow view; // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); rootEntity->setObjectName(QStringLiteral("rootEntity")); // Torus Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); // Torus shape data Qt3DRender::QTorusMesh *torus = new Qt3DRender::QTorusMesh(); torus->setRadius(40); torus->setMinorRadius(15); torusEntity->addComponent(torus); // TorusMesh Transform Qt3DCore::QTransform *torusTransforms = new Qt3DCore::QTransform(); torusTransforms->setTranslation(QVector3D(-5.0f, 3.5f, 2.0f)); torusTransforms->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 35.0f)); torusEntity->addComponent(torusTransforms); // Scene file Qt3DCore::QEntity *sceneEntity = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QSceneLoader *scene = new Qt3DRender::QSceneLoader(); scene->setObjectName(QStringLiteral("scene")); Qt3DCore::QTransform *sceneTransform = new Qt3DCore::QTransform(); sceneTransform->setTranslation(QVector3D(2.5f, 0.5f, -10.0f)); sceneEntity->addComponent(sceneTransform); scene->setSource(QUrl("qrc:/assets/test_scene.dae")); sceneEntity->addComponent(scene); // Camera Qt3DRender::QCamera *cameraEntity = view.camera(); cameraEntity->setObjectName(QStringLiteral("cameraEntity")); cameraEntity->lens()->setPerspectiveProjection(60.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraEntity->setPosition(QVector3D(5, 0, 20.0f)); cameraEntity->setViewCenter(QVector3D(11, 0, 5)); cameraEntity->setUpVector(QVector3D(0, 1, 0)); // For camera controls Qt3DInput::QFirstPersonCameraController *camController = new Qt3DInput::QFirstPersonCameraController(rootEntity); camController->setCamera(cameraEntity); // Set root object of the scene view.setRootEntity(rootEntity); view.show(); return app.exec(); }