/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include int main(int ac, char **av) { QGuiApplication app(ac, av); Qt3DExtras::Qt3DWindow view; // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); rootEntity->setObjectName(QStringLiteral("rootEntity")); // Torus Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); // Torus shape data Qt3DExtras::QTorusMesh *torus = new Qt3DExtras::QTorusMesh(); torus->setRadius(40); torus->setMinorRadius(15); torusEntity->addComponent(torus); // TorusMesh Transform Qt3DCore::QTransform *torusTransforms = new Qt3DCore::QTransform(); torusTransforms->setTranslation(QVector3D(-5.0f, 3.5f, 2.0f)); torusTransforms->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 35.0f)); torusEntity->addComponent(torusTransforms); // Scene file Qt3DCore::QEntity *sceneEntity = new Qt3DCore::QEntity(rootEntity); Qt3DRender::QSceneLoader *scene = new Qt3DRender::QSceneLoader(); scene->setObjectName(QStringLiteral("scene")); Qt3DCore::QTransform *sceneTransform = new Qt3DCore::QTransform(); sceneTransform->setTranslation(QVector3D(2.5f, 0.5f, -10.0f)); sceneEntity->addComponent(sceneTransform); scene->setSource(QUrl("qrc:/assets/test_scene.dae")); sceneEntity->addComponent(scene); // Camera Qt3DRender::QCamera *cameraEntity = view.camera(); cameraEntity->setObjectName(QStringLiteral("cameraEntity")); cameraEntity->lens()->setPerspectiveProjection(60.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraEntity->setPosition(QVector3D(5, 0, 20.0f)); cameraEntity->setViewCenter(QVector3D(11, 0, 5)); cameraEntity->setUpVector(QVector3D(0, 1, 0)); // For camera controls Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity); camController->setCamera(cameraEntity); // Set root object of the scene view.setRootEntity(rootEntity); view.show(); return app.exec(); }