/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "qt3dwindow.h" #include "qfirstpersoncameracontroller.h" int main(int argc, char **argv) { QGuiApplication app(argc, argv); Qt3DWindow view; // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); // Camera Qt3DRender::QCamera *camera = view.camera(); camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); camera->setPosition(QVector3D(0, 0, 20.0f)); camera->setUpVector(QVector3D(0, 1, 0)); camera->setViewCenter(QVector3D(0, 0, 0)); // For camera controls Qt3DInput::QFirstPersonCameraController *cameraController = new Qt3DInput::QFirstPersonCameraController(rootEntity); cameraController->setCamera(camera); // Cylinder shape data Qt3DRender::QCylinderMesh *mesh = new Qt3DRender::QCylinderMesh(); mesh->setRadius(1); mesh->setLength(3); mesh->setRings(100); mesh->setSlices(20); // Transform for cylinder Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; transform->setScale(1.5f); transform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f)); // Material Qt3DRender::QPhongMaterial *material = new Qt3DRender::QPhongMaterial(rootEntity); material->setDiffuse(Qt::red); // Cylinder Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity); cylinder->addComponent(mesh); cylinder->addComponent(transform); cylinder->addComponent(material); // Set root object of the scene view.setRootEntity(rootEntity); view.show(); return app.exec(); }