/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include int main(int argc, char **argv) { QGuiApplication app(argc, argv); Qt3D::Window view; Qt3D::QAspectEngine engine; engine.registerAspect(new Qt3D::QRenderAspect()); Qt3D::QInputAspect *input = new Qt3D::QInputAspect; engine.registerAspect(input); engine.initialize(); QVariantMap data; data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast(&view))); data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); engine.setData(data); // Root entity Qt3D::QEntity *rootEntity = new Qt3D::QEntity(); // Camera Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity); cameraEntity->setObjectName(QStringLiteral("cameraEntity")); cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraEntity->setPosition(QVector3D(0, 0, -20.0f)); cameraEntity->setUpVector(QVector3D(0, 1, 0)); cameraEntity->setViewCenter(QVector3D(0, 0, 0)); input->setCamera(cameraEntity); // FrameGraph Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph(); Qt3D::QForwardRenderer * forwardRenderer = new Qt3D::QForwardRenderer(); // TechiqueFilter and renderPassFilter are not implement yet forwardRenderer->setCamera(cameraEntity); forwardRenderer->setClearColor(Qt::black); frameGraph->setActiveFrameGraph(forwardRenderer); // Cylinder shape data Qt3D::QCylinderMesh *cylinder = new Qt3D::QCylinderMesh(); cylinder->setRadius(1); cylinder->setLength(3); cylinder->setRings(100); cylinder->setSlices(20); // CylinderMesh Transform Qt3D::QScaleTransform *cylinderScale = new Qt3D::QScaleTransform(); Qt3D::QRotateTransform *cylinderRotation = new Qt3D::QRotateTransform(); Qt3D::QTransform *cylinderTransforms = new Qt3D::QTransform(); cylinderScale->setScale3D(QVector3D(1.5f, 1.5f, 1.5f)); cylinderRotation->setAngleDeg(45.0f); cylinderRotation->setAxis(QVector3D(1, 0, 0)); cylinderTransforms->addTransform(cylinderScale); cylinderTransforms->addTransform(cylinderRotation); // Cylinder Qt3D::QEntity *cylinderEntity = new Qt3D::QEntity(rootEntity); cylinderEntity->addComponent(cylinder); cylinderEntity->addComponent(cylinderTransforms); // Setting the FrameGraph rootEntity->addComponent(frameGraph); // Set root object of the scene engine.setRootEntity(rootEntity); // Show window view.show(); return app.exec(); }