/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "cylinderview.h" #include "qglbuilder.h" #include "qglcylinder.h" #include CylinderView::CylinderView(QWindow *parent) : QGLView(parent) { QGLBuilder builder; builder << QGL::Smooth << QGLCylinder(2.0, 1.5, 2.0, 36, 3, true, true); QGLMaterial *matLid = new QGLMaterial; matLid->setAmbientColor(Qt::gray); matLid->setDiffuseColor(Qt::gray); QUrl urlLid; urlLid.setPath(QLatin1String(":/latte.png")); urlLid.setScheme(QLatin1String("file")); matLid->setTextureUrl(urlLid); m_LoadedTextures.push_back(matLid->texture()); QGLMaterial *matSides = new QGLMaterial; matSides->setColor(QColor(170, 202, 0)); QUrl urlSides; urlSides.setPath(QLatin1String(":/cupTexture.png")); urlSides.setScheme(QLatin1String("file")); matSides->setTextureUrl(urlSides); m_LoadedTextures.push_back(matSides->texture()); QGLSceneNode *root = builder.sceneNode(); QGLSceneNode *lid = root->findChild("Cylinder Top"); int lidMat = root->palette()->addMaterial(matLid); lid->setMaterialIndex(lidMat); lid->setEffect(QGL::LitDecalTexture2D); QGLSceneNode *sides = root->findChild("Cylinder Sides"); int sideMat = root->palette()->addMaterial(matSides); sides->setMaterialIndex(sideMat); sides->setEffect(QGL::LitDecalTexture2D); cylinder = builder.finalizedSceneNode(); QGLMaterial *mat = new QGLMaterial; mat->setAmbientColor(Qt::gray); mat->setDiffuseColor(Qt::gray); cylinder->setMaterial(mat); cylinder->setEffect(QGL::LitMaterial); } CylinderView::~CylinderView() { for (int i=0; icleanupResources(); } delete cylinder; } void CylinderView::paintGL(QGLPainter *painter) { painter->modelViewMatrix().translate(0.0f, -1.0f, 0.0f); painter->modelViewMatrix().rotate(-75.0f, 1.0f, 0.0f, 0.0f); cylinder->draw(painter); }