/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "finaleffect.h" #include #include #include FinalEffect::FinalEffect(Qt3D::QNode *parent) : Qt3DRender::QEffect(parent) , m_gl3Technique(new Qt3DRender::QTechnique()) , m_gl2Technique(new Qt3DRender::QTechnique()) , m_gl2Pass(new Qt3DRender::QRenderPass()) , m_gl3Pass(new Qt3DRender::QRenderPass()) , m_passCriterion(new Qt3DRender::QAnnotation(this)) { m_gl3Technique->openGLFilter()->setApi(Qt3DRender::QOpenGLFilter::Desktop); m_gl3Technique->openGLFilter()->setMajorVersion(3); m_gl3Technique->openGLFilter()->setMinorVersion(1); m_gl3Technique->openGLFilter()->setProfile(Qt3DRender::QOpenGLFilter::Core); m_gl2Technique->openGLFilter()->setApi(Qt3DRender::QOpenGLFilter::Desktop); m_gl2Technique->openGLFilter()->setMajorVersion(2); m_gl2Technique->openGLFilter()->setMinorVersion(0); m_gl2Technique->openGLFilter()->setProfile(Qt3DRender::QOpenGLFilter::None); m_passCriterion->setName(QStringLiteral("pass")); m_passCriterion->setValue(QStringLiteral("final")); Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram(); gl3Shader->setVertexShaderCode(gl3Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl3.vert")))); gl3Shader->setFragmentShaderCode(gl3Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl3.frag")))); m_gl3Pass->addAnnotation(m_passCriterion); m_gl3Pass->setShaderProgram(gl3Shader); m_gl3Technique->addPass(m_gl3Pass); Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram(); gl2Shader->setVertexShaderCode(gl2Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl2.vert")))); gl2Shader->setFragmentShaderCode(gl2Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl2.frag")))); m_gl2Pass->addAnnotation(m_passCriterion); m_gl2Pass->setShaderProgram(gl2Shader); m_gl2Technique->addPass(m_gl2Pass); addTechnique(m_gl3Technique); addTechnique(m_gl2Technique); } QList FinalEffect::passCriteria() const { return QList() << m_passCriterion; }