/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "gbuffer.h" GBuffer::GBuffer(Qt3D::QNode *parent) : Qt3D::QRenderTarget(parent) { const Qt3D::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = { Qt3D::QAbstractTextureProvider::RGBA32F, Qt3D::QAbstractTextureProvider::RGB32F, Qt3D::QAbstractTextureProvider::RGB16F, Qt3D::QAbstractTextureProvider::D32F }; const Qt3D::QRenderAttachment::RenderAttachmentType attachmentTypes[AttachmentsCount] = { Qt3D::QRenderAttachment::ColorAttachment0, Qt3D::QRenderAttachment::ColorAttachment1, Qt3D::QRenderAttachment::ColorAttachment2, Qt3D::QRenderAttachment::DepthAttachment }; const QString attachmentNames[AttachmentsCount] = { QString::fromLatin1("color"), QString::fromLatin1("position"), QString::fromLatin1("normal"), QString::fromLatin1("depth") }; for (int i = 0; i < AttachmentsCount; i++) { Qt3D::QRenderAttachment *attachment = new Qt3D::QRenderAttachment(this); m_textures[i] = new Qt3D::QTexture2D(); m_textures[i]->setFormat(formats[i]); m_textures[i]->setWidth(1024); m_textures[i]->setHeight(1024); m_textures[i]->setGenerateMipMaps(false); m_textures[i]->setWrapMode(Qt3D::QTextureWrapMode(Qt3D::QTextureWrapMode::ClampToEdge)); m_textures[i]->setMinificationFilter(Qt3D::QAbstractTextureProvider::Linear); m_textures[i]->setMagnificationFilter(Qt3D::QAbstractTextureProvider::Linear); attachment->setTexture(m_textures[i]); attachment->setType(attachmentTypes[i]); attachment->setName(attachmentNames[i]); addAttachment(attachment); } } Qt3D::QAbstractTextureProvider *GBuffer::colorTexture() const { return m_textures[Color]; } Qt3D::QAbstractTextureProvider *GBuffer::positionTexture() const { return m_textures[Position]; } Qt3D::QAbstractTextureProvider *GBuffer::normalTexture() const { return m_textures[Normal]; } Qt3D::QAbstractTextureProvider *GBuffer::depthTexture() const { return m_textures[Depth]; }