/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "gbuffer.h" GBuffer::GBuffer(Qt3DCore::QNode *parent) : Qt3DRender::QRenderTarget(parent) { const Qt3DRender::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = { Qt3DRender::QAbstractTextureProvider::RGBA32F, Qt3DRender::QAbstractTextureProvider::RGB32F, Qt3DRender::QAbstractTextureProvider::RGB16F, Qt3DRender::QAbstractTextureProvider::D32F }; const Qt3DRender::QRenderAttachment::RenderAttachmentType attachmentTypes[AttachmentsCount] = { Qt3DRender::QRenderAttachment::ColorAttachment0, Qt3DRender::QRenderAttachment::ColorAttachment1, Qt3DRender::QRenderAttachment::ColorAttachment2, Qt3DRender::QRenderAttachment::DepthAttachment }; const QString attachmentNames[AttachmentsCount] = { QString::fromLatin1("color"), QString::fromLatin1("position"), QString::fromLatin1("normal"), QString::fromLatin1("depth") }; for (int i = 0; i < AttachmentsCount; i++) { Qt3DRender::QRenderAttachment *attachment = new Qt3DRender::QRenderAttachment(this); m_textures[i] = new Qt3DRender::QTexture2D(); m_textures[i]->setFormat(formats[i]); m_textures[i]->setWidth(1024); m_textures[i]->setHeight(1024); m_textures[i]->setGenerateMipMaps(false); m_textures[i]->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge)); m_textures[i]->setMinificationFilter(Qt3DRender::QAbstractTextureProvider::Linear); m_textures[i]->setMagnificationFilter(Qt3DRender::QAbstractTextureProvider::Linear); attachment->setTexture(m_textures[i]); attachment->setType(attachmentTypes[i]); attachment->setName(attachmentNames[i]); addAttachment(attachment); } } Qt3DRender::QAbstractTextureProvider *GBuffer::colorTexture() const { return m_textures[Color]; } Qt3DRender::QAbstractTextureProvider *GBuffer::positionTexture() const { return m_textures[Position]; } Qt3DRender::QAbstractTextureProvider *GBuffer::normalTexture() const { return m_textures[Normal]; } Qt3DRender::QAbstractTextureProvider *GBuffer::depthTexture() const { return m_textures[Depth]; }