/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 RenderTarget { property alias color : colorAttachment property alias position : positionAttachment property alias normal : normalAttachment property alias depth : depthAttachment attachments : [ RenderAttachment { name : "color" type : RenderAttachment.ColorAttachment0 texture : Texture2D { id : colorAttachment width : 1024 height : 1024 format : Texture.RGBA32F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } }, RenderAttachment { name : "position" type : RenderAttachment.ColorAttachment1 texture : Texture2D { id : positionAttachment width : 1024 height : 1024 // This texture format may not be supported by // some OpenGL vendors when used as a color attachment format : Texture.RGB32F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } }, RenderAttachment { name : "normal" type : RenderAttachment.ColorAttachment2 texture : Texture2D { id : normalAttachment width : 1024 height : 1024 // This texture format may not be supported by // some OpenGL vendors when used as a color attachment format : Texture.RGB16F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } }, RenderAttachment { name : "depth" type : RenderAttachment.DepthAttachment texture : Texture2D { id : depthAttachment width : 1024 height : 1024 format : Texture.D32F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } } ] // attachments }