/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 RenderTarget { property alias color : colorAttachment property alias position : positionAttachment property alias normal : normalAttachment property alias depth : depthAttachment attachments : [ RenderAttachment { name : "color" type : RenderAttachment.ColorAttachment0 texture : Texture2D { id : colorAttachment width : 1024 height : 1024 format : Texture.RGBA32F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } }, RenderAttachment { name : "position" type : RenderAttachment.ColorAttachment1 texture : Texture2D { id : positionAttachment width : 1024 height : 1024 // This texture format may not be supported by // some OpenGL vendors when used as a color attachment format : Texture.RGB32F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } }, RenderAttachment { name : "normal" type : RenderAttachment.ColorAttachment2 texture : Texture2D { id : normalAttachment width : 1024 height : 1024 // This texture format may not be supported by // some OpenGL vendors when used as a color attachment format : Texture.RGB16F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } }, RenderAttachment { name : "depth" type : RenderAttachment.DepthAttachment texture : Texture2D { id : depthAttachment width : 1024 height : 1024 format : Texture.D32F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } } ] // attachments }