/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id : root GBuffer { id : gBuffer } components : FrameGraph { id : deferredFrameGraphComponent activeFrameGraph: DeferredRenderer { camera : camera gBuffer: gBuffer } } FirstPersonCameraController { camera: camera } Entity { id : screenQuadEntity components : [ Layer { names : "screenQuad" }, PlaneMesh { width: 2.0 height: 2.0 meshResolution: Qt.size(2, 2) }, Transform { // We rotate the plane so that it faces us rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90) }, Material { parameters : [ Parameter { name: "color"; value : gBuffer.color }, Parameter { name: "position"; value : gBuffer.position }, Parameter { name: "normal"; value : gBuffer.normal }, Parameter { name: "winSize"; value : Qt.size(1024, 1024) } ] effect : FinalEffect {} } ] } Entity { id : sceneEntity property PointLight light: PointLight { color : "white" intensity : 4.0 QQ2.ColorAnimation on color { from: "white"; to: "blue"; duration: 4000; loops: 2 } QQ2.NumberAnimation on intensity { from: 0; to: 5.0; duration: 1000; loops: QQ2.Animation.Infinite } } components: sceneEntity.light Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.01 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -25.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 ) } Layer { id : sceneLayer names : "scene" } SphereMesh { id : sphereMesh rings: 50 slices: 100 shareable: false } SceneEffect { id : sceneMaterialEffect } Entity { id : sphere1 property Material material : Material { effect : sceneMaterialEffect parameters : Parameter { name : "meshColor"; value : "dodgerblue" } } property Transform transform: Transform { id: sphere1Transform property real x: -10.0 translation: Qt.vector3d(x, 0, 5) } QQ2.SequentialAnimation { loops: QQ2.Animation.Infinite running: false QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: 6; duration: 2000 } QQ2.NumberAnimation { target: sphere1Transform; property: "x"; to: -10; duration: 2000 } } property PointLight light : PointLight { color : "green" intensity : 5.0 } components : [ sphereMesh, material, sphere1.transform, sphere1.light, sceneLayer ] } Entity { id : sphere2 property Material material : Material { effect : sceneMaterialEffect parameters : Parameter { name : "meshColor"; value : "green" } } property PointLight light : PointLight { color : "orange" intensity : 2.0 } property Transform transform: Transform { translation: Qt.vector3d(5, 0, 5) } components : [ sphereMesh, sphere2.transform, material, sphere2.light, sceneLayer ] } Entity { id: light3 property PointLight light : PointLight { color : "white" intensity : 2.0 } property Material material : Material { effect : sceneMaterialEffect parameters : Parameter { name : "meshColor"; value : "red" } } property Transform transform: Transform { id: light3Transform property real y: 2.0 translation: Qt.vector3d(2, y, 7) } QQ2.SequentialAnimation { loops: QQ2.Animation.Infinite running: true QQ2.NumberAnimation { target: light3Transform; property: "y"; to: 6; duration: 1000; easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: light3Transform; property: "y"; to: -6; duration: 1000; easing.type: QQ2.Easing.InOutQuint } } components: [ sphereMesh, material, light, transform, sceneLayer ] } Entity { id: light4 property PointLight light : PointLight { color : "white" intensity : 3.0 } property Transform transform: Transform { translation: Qt.vector3d(5, 2, 7) } components: [ light4.light, light4.transform, sceneLayer ] } } }