/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "boxentity.h" #include BoxEntity::BoxEntity(QNode *parent) : Qt3D::QEntity(parent) , m_transform(new Qt3D::QTransform()) , m_translate(new Qt3D::QTranslateTransform()) , m_mesh(new Qt3D::QCuboidMesh()) , m_material(new Qt3D::QPhongMaterial()) , m_angle(0.0f) , m_radius(1.0f) { m_transform->addTransform(m_translate); connect(m_material, SIGNAL(diffuseChanged()), this, SIGNAL(diffuseColorChanged())); m_material->setAmbient(Qt::gray); m_material->setSpecular(Qt::white); m_material->setShininess(150.0f); addComponent(m_transform); addComponent(m_mesh); addComponent(m_material); } void BoxEntity::setDiffuseColor(const QColor &diffuseColor) { m_material->setDiffuse(diffuseColor); } void BoxEntity::setAngle(float arg) { if (m_angle == arg) return; m_angle = arg; emit angleChanged(); updateTransformation(); } void BoxEntity::setRadius(float arg) { if (m_radius == arg) return; m_radius = arg; emit radiusChanged(); updateTransformation(); } QColor BoxEntity::diffuseColor() { return m_material->diffuse(); } float BoxEntity::angle() const { return m_angle; } float BoxEntity::radius() const { return m_radius; } void BoxEntity::updateTransformation() { m_translate->setTranslation(QVector3D(qCos(m_angle) * m_radius, 1.0f, qSin(m_angle) * m_radius)); }