/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef BOXENTITY_H #define BOXENTITY_H #include #include #include #include #include #include class BoxEntity : public Qt3D::QEntity { Q_OBJECT Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged) Q_PROPERTY(float angle READ angle WRITE setAngle NOTIFY angleChanged) Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged) public: BoxEntity(QNode *parent = 0); QColor diffuseColor(); float angle() const; float radius() const; public Q_SLOTS: void setDiffuseColor(const QColor &diffuseColor); void setAngle(float arg); void setRadius(float arg); Q_SIGNALS: void diffuseColorChanged(); void angleChanged(); void radiusChanged(); private: void updateTransformation(); Qt3D::QTransform *m_transform; Qt3D::QTranslateTransform *m_translate; Qt3D::QScaleTransform *m_scale; Qt3D::QCuboidMesh *m_mesh; Qt3D::QPhongMaterial *m_material; float m_angle; float m_radius; }; #endif // BOXENTITY_H