/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "examplescene.h" #include "boxentity.h" #include #include ExampleScene::ExampleScene(Qt3DCore::QNode *parent) : Qt3DCore::QEntity(parent) , m_timer(new QTimer(this)) , m_even(true) { QObject::connect(m_timer, SIGNAL(timeout()), SLOT(updateScene())); m_timer->setInterval(1200); m_timer->start(); } ExampleScene::~ExampleScene() { qDeleteAll(m_entities); } void ExampleScene::updateScene() { if (m_entities.isEmpty()) { buildScene(); } else { int i = 0; Q_FOREACH (BoxEntity *entity, m_entities) { if (i % 2 == 0) entity->setParent(m_even ? Q_NULLPTR : this); else entity->setParent(m_even ? this : Q_NULLPTR); ++i; } m_even = !m_even; } } void ExampleScene::buildScene() { int count = 20; const float radius = 5.0f; for (int i = 0; i < count; ++i) { BoxEntity *entity = new BoxEntity; const float angle = M_PI * 2.0f * float(i) / count; entity->setAngle(angle); entity->setRadius(radius); entity->setDiffuseColor(QColor(qFabs(qCos(angle)) * 255, 204, 75)); m_entities.append(entity); } }