/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D 2.0 import Qt3D.Render 2.0 import QtQuick 2.0 as QQ2 Entity { id: sceneRoot property int counter: 0 components: FrameGraph { Viewport { rect: Qt.rect(0.0, 0.0, 1.0, 1.0) clearColor: "white" enabled: counter !== 5 ClearBuffer { buffers : ClearBuffer.ColorDepthBuffer enabled: counter !== 6 } CameraSelector { camera: basicCamera enabled: counter !== 7 LayerFilter { enabled: counter === 12 layers: "scene" } } } } QQ2.Timer { interval: 500 repeat: true running: true onTriggered: { counter += 1; if (counter > 15) counter = 0; } } Entity { id: basicCamera Transform { id: basicCameraTransform LookAt { upVector: Qt.vector3d(0, 1, 0) viewCenter: Qt.vector3d(0, 0, 0) position: Qt.vector3d(0, 10, -10) } } components: [basicCameraTransform, cameraLens] } CameraLens { id: cameraLens projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 enabled: counter !== 4 } // Sphere Entity { SphereMesh { id: sphereMesh enabled: counter !== 0 } PhongMaterial { id: material ambient: "dodgerblue" diffuse: "chartreuse" specular: "ghostwhite" enabled: counter !== 1 } Layer { id: layer enabled: counter !== 2 names: "scene" } Transform { id: transform enabled: counter !== 3 Translate { id: translate } } QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.NumberAnimation { target: translate; property: "dx" from: 0; to: 5; duration: 550 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: translate; property: "dy" from: 0; to: 5; duration: 650 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: translate; property: "dz" from: 0; to: 5; duration: 350 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: translate; property: "dx" from: 5; to: 0; duration: 550 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: translate; property: "dy" from: 5; to: 0; duration: 350 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: translate; property: "dz" from: 5; to: 0; duration: 650 easing.type: QQ2.Easing.InOutQuad } } components: [sphereMesh, material, layer, transform] } // Floor Entity { PlaneMesh { id: planeMesh width: 25.0 height: 10 } PhongMaterial { id: floorMaterial ambient: "lawngreen" diffuse: "forestgreen" specular: "floralwhite" shininess: 0.5 } Layer { id: floorLayer names: "floor" } components: [planeMesh, floorMaterial, floorLayer] } }