/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import QtQuick 2.0 as QQ2 Entity { id: sceneRoot property int counter: 0 components: FrameGraph { Viewport { normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0) clearColor: "white" enabled: counter !== 5 ClearBuffer { buffers : ClearBuffer.ColorDepthBuffer enabled: counter !== 6 } CameraSelector { camera: camera enabled: counter !== 7 LayerFilter { enabled: counter === 12 layers: "scene" } } } } QQ2.Timer { interval: 500 repeat: true running: true onTriggered: { counter += 1; if (counter > 15) counter = 0; } } Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 enabled: counter !== 4 position: Qt.vector3d(0, 10, 10) viewCenter: Qt.vector3d(0, 0, 0) upVector: Qt.vector3d(0, 1, 0) } // Sphere Entity { SphereMesh { id: sphereMesh enabled: counter !== 0 } PhongMaterial { id: material ambient: "dodgerblue" diffuse: "chartreuse" specular: "ghostwhite" enabled: counter !== 1 } Layer { id: layer enabled: counter !== 2 names: "scene" } Transform { id: transform property real x: 0.0 property real y: 0.0 property real z: 0.0 translation: Qt.vector3d(x, y, z) enabled: counter !== 3 } QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.NumberAnimation { target: transform; property: "x" from: 0; to: 5; duration: 550 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: transform; property: "y" from: 0; to: 5; duration: 650 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: transform; property: "z" from: 0; to: 5; duration: 350 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: transform; property: "x" from: 5; to: 0; duration: 550 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: transform; property: "y" from: 5; to: 0; duration: 350 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: transform; property: "z" from: 5; to: 0; duration: 650 easing.type: QQ2.Easing.InOutQuad } } components: [sphereMesh, material, layer, transform] } // Floor Entity { PlaneMesh { id: planeMesh width: 25.0 height: 10 } PhongMaterial { id: floorMaterial ambient: "lawngreen" diffuse: "forestgreen" specular: "floralwhite" shininess: 0.5 } Layer { id: floorLayer names: "floor" } components: [planeMesh, floorMaterial, floorLayer] } }