/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Logic 2.0 import QtQml 2.2 Entity { id: root property Camera camera property real linearSpeed: 10.0 property real lookSpeed: 180.0 QtObject { id: d readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0) readonly property bool leftMouseButtonPressed: leftMouseButtonAction.active readonly property real vx: txAxis.value * linearSpeed; readonly property real vy: tyAxis.value * linearSpeed; readonly property real vz: tzAxis.value * linearSpeed; readonly property real dx: rxAxis.value * lookSpeed readonly property real dy: ryAxis.value * lookSpeed readonly property bool fineMotion: fineMotionAction.active } KeyboardDevice { id: keyboardSourceDevice } MouseDevice { id: mouseSourceDevice sensitivity: d.fineMotion ? 0.01 : 0.1 } components: [ LogicalDevice { actions: [ Action { id: leftMouseButtonAction ActionInput { sourceDevice: mouseSourceDevice buttons: [MouseEvent.LeftButton] } }, Action { id: fineMotionAction ActionInput { sourceDevice: keyboardSourceDevice buttons: [Qt.Key_Shift] } } ] // actions axes: [ // Rotation Axis { id: rxAxis AxisInput { sourceDevice: mouseSourceDevice axis: MouseDevice.X } }, Axis { id: ryAxis AxisInput { sourceDevice: mouseSourceDevice axis: MouseDevice.Y } }, // Translation Axis { id: txAxis AxisInput { sourceDevice: keyboardSourceDevice buttons: [Qt.Key_Left] scale: -1.0 } AxisInput { sourceDevice: keyboardSourceDevice buttons: [Qt.Key_Right] scale: 1.0 } }, Axis { id: tzAxis AxisInput { sourceDevice: keyboardSourceDevice buttons: [Qt.Key_Up] scale: 1.0 } AxisInput { sourceDevice: keyboardSourceDevice buttons: [Qt.Key_Down] scale: -1.0 } }, Axis { id: tyAxis AxisInput { sourceDevice: keyboardSourceDevice buttons: [Qt.Key_PageUp] scale: 1.0 } AxisInput { sourceDevice: keyboardSourceDevice buttons: [Qt.Key_PageDown] scale: -1.0 } } ] // axes }, FrameAction { onTriggered: { // The time difference since the last frame is passed in as the // argument dt. It is a floating point value in units of seconds. root.camera.translate(Qt.vector3d(d.vx, d.vy, d.vz).times(dt)) if (d.leftMouseButtonPressed) { root.camera.pan(d.dx * dt, d.firstPersonUp) root.camera.tilt(d.dy * dt) } } } ] // components }