/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_H #define QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_H #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QCamera; } namespace Qt3DInput { class QFirstPersonCameraControllerPrivate; class QFirstPersonCameraController : public Qt3DCore::QEntity { Q_OBJECT Q_PROPERTY(Qt3DRender::QCamera *camera READ camera WRITE setCamera NOTIFY cameraChanged) Q_PROPERTY(float linearSpeed READ linearSpeed WRITE setLinearSpeed NOTIFY linearSpeedChanged) Q_PROPERTY(float lookSpeed READ lookSpeed WRITE setLookSpeed NOTIFY lookSpeedChanged) public: explicit QFirstPersonCameraController(Qt3DCore::QNode *parent = Q_NULLPTR); ~QFirstPersonCameraController(); Qt3DRender::QCamera *camera() const; float linearSpeed() const; float lookSpeed() const; void setCamera(Qt3DRender::QCamera *camera); void setLinearSpeed(float linearSpeed); void setLookSpeed(float lookSpeed); Q_SIGNALS: void cameraChanged(); void linearSpeedChanged(); void lookSpeedChanged(); private: Q_DECLARE_PRIVATE(QFirstPersonCameraController) Q_PRIVATE_SLOT(d_func(), void _q_onFrameUpdate(float)) Q_PRIVATE_SLOT(d_func(), void _q_onAxisValueChanged(QString, float)) Q_PRIVATE_SLOT(d_func(), void _q_onActionStarted(QString)) Q_PRIVATE_SLOT(d_func(), void _q_onActionFinished(QString)) }; } // Qt3DInput QT_END_NAMESPACE #endif // QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_H