/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_P_H #define QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_P_H #include #include #include "qfirstpersoncameracontroller.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { class QCamera; } namespace Qt3DLogic { class QLogicComponent; } namespace Qt3DInput { class QKeyboardController; class QMouseController; class QLogicalDevice; class QAction; class QActionInput; class QAxis; class QAxisInput; class QAxisActionHandler; class QFirstPersonCameraControllerPrivate : public Qt3DCore::QEntityPrivate { public: QFirstPersonCameraControllerPrivate(); void init(); Qt3DRender::QCamera *m_camera; QAction *m_leftMouseButtonAction; QAction *m_fineMotionAction; QAxis *m_rxAxis; QAxis *m_ryAxis; QAxis *m_txAxis; QAxis *m_tyAxis; QAxis *m_tzAxis; QActionInput *m_leftMouseButtonInput; QActionInput *m_fineMotionKeyInput; QAxisInput *m_mouseRxInput; QAxisInput *m_mouseRyInput; QAxisInput *m_keyboardTxPosInput; QAxisInput *m_keyboardTyPosInput; QAxisInput *m_keyboardTzPosInput; QAxisInput *m_keyboardTxNegInput; QAxisInput *m_keyboardTyNegInput; QAxisInput *m_keyboardTzNegInput; QKeyboardController *m_keyboardController; QMouseController *m_mouseController; QLogicalDevice *m_logicalDevice; QAxisActionHandler *m_axisActionHandler; Qt3DLogic::QLogicComponent *m_logicComponent; float m_linearSpeed; float m_lookSpeed; QVector3D m_vxyz; bool m_fineMotion; QVector3D m_rxyz; bool m_leftMouseButtonPressed; QVector3D m_firstPersonUp; void _q_onFrameUpdate(float); void _q_onAxisValueChanged(QString, float); void _q_onActionStarted(QString); void _q_onActionFinished(QString); Q_DECLARE_PUBLIC(QFirstPersonCameraController) }; } // Qt3DInput QT_END_NAMESPACE #endif // QT3DINPUT_QFIRSTPERSONCAMERACONTROLLER_P_H