/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qt3dquickwindow.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE Qt3DQuickWindow::Qt3DQuickWindow(QWindow *parent) : QQuickWindow(parent) , m_engine(new Qt3DCore::Quick::QQmlAspectEngine) , m_renderAspect(new Qt3DRender::QRenderAspect) , m_inputAspect(new Qt3DInput::QInputAspect) , m_logicAspect(new Qt3DLogic::QLogicAspect) , m_initialized(false) { setSurfaceType(QSurface::OpenGLSurface); resize(1024, 768); QSurfaceFormat format; if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { format.setVersion(4, 3); format.setProfile(QSurfaceFormat::CoreProfile); } format.setDepthBufferSize(24); format.setSamples(4); format.setStencilBufferSize(8); setFormat(format); create(); m_engine->aspectEngine()->registerAspect(m_renderAspect); m_engine->aspectEngine()->registerAspect(m_inputAspect); m_engine->aspectEngine()->registerAspect(m_logicAspect); } Qt3DQuickWindow::~Qt3DQuickWindow() { } void Qt3DQuickWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect) { Q_ASSERT(!isVisible()); m_engine->aspectEngine()->registerAspect(aspect); } void Qt3DQuickWindow::registerAspect(const QString &name) { Q_ASSERT(!isVisible()); m_engine->aspectEngine()->registerAspect(name); } void Qt3DQuickWindow::setSource(const QUrl &source) { m_source = source; } Qt3DCore::Quick::QQmlAspectEngine *Qt3DQuickWindow::engine() const { return m_engine.data(); } void Qt3DQuickWindow::showEvent(QShowEvent *e) { if (!m_initialized) { // TODO: Get rid of this QVariantMap data; data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast(this))); data.insert(QStringLiteral("eventSource"), QVariant::fromValue(this)); m_engine->aspectEngine()->setData(data); // TODO: Remove this hack once we can automagically set the window on the framegraph m_engine->qmlEngine()->rootContext()->setContextProperty("_q_window", this); m_engine->setSource(m_source); // Set the QQmlIncubationController on the window // to benefit from asynchronous incubation m_engine->qmlEngine()->setIncubationController(QQuickWindow::incubationController()); m_initialized = true; } QQuickWindow::showEvent(e); } QT_END_NAMESPACE